TRADE RATING: White Ash is a testament to the quality of Kickstarter comics

By Zack Quaintance — I read the first two issues of White Ash—a Kickstarter-funded comic written by Charlie Stickney with art by Conor Hughes and colors by Fin Cramb—around this time last year. I was intrigued by the concept. On its surface, the book right away deals with a withering coal mining town, named White Ash, thus the title. Its first over-sized issue follows a native son of that town as he tries to say one final goodbye to the place he grew up before heading to college. He goes around town, bidding farewell to the important people in his life, noting all the things he won’t miss, and working to collect on some a debt for yard work he did for the one wealthy family in town.

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The Saga Re-Read: Saga #34, who can you trust? Nobody...but maybe this teacher

By Zack Quaintance — The closer we get to the end of this re-read, the more I remember actually reading these past issues. With this one, for example, I can remember the very day and conversation at the cash register I had while purchasing this comic. I know it’s not that interesting...but also I’ve mentioned it twice later in this piece!

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Zac Thompson talks THE REPLACER, a new original graphic novella based on a true story from his childhood

By Zack Quaintance — Writer Zac Thompson (Age of X-Man, The Dregs) has a truly powerful new graphic novella due next month, on April 24, to be precise. The work, which is called The Replacer, is illustrated by Arjuna Susini, colored by Dee Cunniffe, and lettered by Marshall Dillon. Set in the 1990s, it tells a story from Thompson’s childhood tinged with horror genre trappings to accentuate the feelings, fears, and events.

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TRADE RATING: New graphic novella THE REPLACER is a powerful example of blending genre and honest storytelling

By Zack Quaintance — The Replacer is a different sort of comicbook release for a few reasons. First is the format. This is a 64-page, full color graphic novella. What does that mean? Essentially, it means that you’re getting about three issues worth of comics (for the price of two, btw) all at once, so the story doesn’t have to take breaks. The Replacer is a dense and concentrated read with a streamlined beginning-middle-end, enabling its narrative to move with patience and really build to a crescendo without periodical trappings like obligatory last page cliffhangers, first page recaps, etc.

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Thirsty Thursday March 2019: A very thirsty spring season is here

By Allison Senecal — Welcome to a special spring-time edition of Thirsty Thursday! While Marvel has been busy consummating new series announcements and signing Tini Howard exclusive (!!!), I’ve been diligently keeping track of a very intense type of comicbook art. And now, it is my absolute pleasure to share it with all of you!

Artist: Salvador Larroca
Colorist: Guru-eFX
Uncanny X-Men #14 - My only complaint is that Karma didn’t make this panel, because otherwise *chef kiss*. THE GANG’S ALL HERE. And Havok is the Summers brother with the best hair. Don’t @ me.

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A Batman Comics Reading Guide

By Alex Batts — I consider myself a die-hard Batman fan. Lucky for me there are a ton (to put it mildly) of Batman stories out there to read. Unlucky for me, however, it’s a bit difficult to find one easy-to-digest checklist of Batman comics to read. Which made me wonder, how great would it be to have one comprehensive and organized reading guide for the Caped Crusader? What if I could find the magical list I was looking for? Well, folks, I stopped wondering and went out and made the thing myself.

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REVIEW: The Detective Comics #1000 stories ranked

By Zack Quaintance — Well, here we are, the second GIANT-SIZED celebration of a seminal DC Comics character in as many years, commemorated once again by a set of vignettes that clearly aimed at capturing 80 years of fictional superhero history via narrative. Detective Comics #1000 has arrived, bringing with it a set of creators old—Denny O’Neal, Neal Adams, Paul Dini, Jim Lee, Kevin Smith—and new—Brian Michael Bendis, Alex Maleev, Priest, James Tynion, Tom King.

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REVIEW: Friendo #5 is a finale as perfectly #@*$-up as the rest of this delightfully-twisted series

By Zack Quaintance — Let’s face it Friendo fans, this was never going to end well. From the start, Alex Paknadel, Martin Simmonds, Dee Cunniffe, and Taylor Esposito have been engaged in a deeply (and delightfully) twisted exploration of what becomes of the individual in a land where capitalism has thoroughly run amok. I mean, this is a comic where the first issue starts with our hero crashing a car and nearly breaking his body in the dual service of making a buck via something called ambush marketing and nursing his flagging dreams of fame. That same first issue also ends with that same hero getting stabbed by a seeming vagrant and then electrocuted back to life as the world burns around him.

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REVIEW: Wasted Space #8 ranks as the series best issue so far

By Zack Quaintance — As I mentioned last month in my review of Wasted Space #7, this book being officially turned into an ongoing series by publisher Vault Comics has enabled its creators to do deeper character work, doubling down on this comic’s trademark humor and high-minded pathos. What it has also allowed them to do is slow the pace just a bit, opening things up for what gamers might call side quests, which is exactly what we get in Wasted Space #8.

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ADVANCED REVIEW: The Fallen World #1 is a welcome return to Valiant’s 4001 AD world

I’m a big fan of Valiant’s comics, rarely missing an issue that the publisher with the other other superhero universe puts out. I find their characters have a freedom of consequence a bit grander than the larger corporate-owned superheroes. By that I mean they have freedom to suffer real consequences, freedom to evolve and change, freedom to experience new status quos with the potential to last longer than a big line-wide event cycle or two with impacting sales.

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Top Comics to Buy for March 27, 2019: Detective Comics #1000, Wasted Space, and more!

By Zack Quaintance — Here’s something crazy: it’s almost April. Spring is here and the first three months of this year have really just flown by. In fact, we’re now at one of those Wednesdays that was earmarked at the start of the year by many fans as one to watch out for, what with the release of this week’s headliner, Detective Comics #1000.

Issues like this don’t come along everyday...like, obviously. We had Action Comics #1000 last year, but, looking ahead, there’s not another #1000 issue anywhere on the near horizon. With the Wonder Woman-starring Sensation Comics sidelined, the next title to reach such an august threshold will likely by Amazing Spider-Man, and we’re still more than a hundred issues and a few years off from that milestone. So enjoy this week while it lasts superhero fans. This hobby is nothing if not a celebration of long-standing characters, and a #1000 issue is a pretty good excuse to do that.

Now, on to the rest of the books!

Top Comics to Buy for March 27, 2019

Detective Comics #1000.jpg

*PICK OF THE WEEK*
Detective Comics #1000
(check out our review!)
Writers:
Scott Snyder, Kevin Smith, Paul Dini, Warren Ellis, Denny O’Neil, Christopher Priest, Brian Michael Bendis, Geoff Johns, James Tynion IV, Tom King, and Peter J. Tomasi.
Artists: Greg Capullo, Jim Lee, Dustin Nguyen, Becky Cloonan, Steve Epting, Neal Adams, Alex Maleev, Kelley Jones, Alvaro Martinez-Bueno, Tony S. Daniel, Joelle Jones, and Doug Mahnke.
Inkers: Jonathan Glapion, Scott Williams, Derek Fridolfs, Raul Fernandez, and Jamie Mendoza.
Colorists: FCO Plascencia, Alex Sinclair, John Kalisz, Jordie Bellaire, Elizabeth Breitweiser, Dave Stewart, Michelle Madsen, Brad Anderson, Tomeu Morey, and David Baron.
Letterers: Tom Napolitano, Todd Klein, Steve Wands, Simon Bowland, Andworld Design, Willie Schubert, Josh Reed, Rob Leigh, Sal Cipriano, and Clayton Cowles.
Publisher: DC Comics
Price: $9.99
Check out our picks for the best Detective Comics #1000 variants!
After 80 years, it's here-the 1,000th issue of DETECTIVE COMICS, the title that literally defines DC! This 96-page issue is stacked with an unbelievable lineup of talent that will take you on a journey through Batman's past, present and future...plus a sensational epilogue that features the first-ever DC Universe appearance of the deadly Arkham Knight! But who is under the mask? And why do they want Batman dead? The incredible future of Batman adventures begins here! Will have decade appropriate trade dress. After 80 years, it's here-the 1,000th issue of DETECTIVE COMICS, the title that literally defines DC! This 96-page issue is stacked with an unbelievable lineup of talent that will take you on a journey through Batman's past, present and future...plus a sensational epilogue that features the first-ever DC Universe appearance of the deadly Arkham Knight! But who is under the mask? And why do they want Batman dead? The incredible future of Batman adventures begins here!
Why It’s Cool: Folks in the U.K. may have this experience all the time, but here in the States it’s a pretty rare thing for a major comics series to hit four digits. Last year we got it with Action Comics #1000, which gave publisher DC Comics a chance to celebrate one of the longest-standing characters in all of American fiction. Now it’s Batman’s turn. This issue serves as a celebration of all things Batman, past, present, and maybe even future. Like Action Comics #1000 before it, this individual issue is an anthology that serves as a checklist of great Bat creators and concepts. It is, simply put, a rare thing that should not be missed.

Friendo #5 (check out our review!)
Writer:
Alex Paknadel
Artist: Martin Simmonds
Colorist: Dee Cunniffe
Letterer: Taylor Esposito
Publisher: Vault Comics
Price: $3.99
The epic conclusion! Having barely survived their confrontation with the unstoppable Zaj ?ek the Cremator-who remains determined to leave their $#!t in ruins-Jerry and Leo are off-camera and off-the-grid. But where to go now that Leo's stolen pretty much everything he ever wanted? Only one item remains: the Action Joe action figure Leo lost as a kid. An epic showdown in the desert ensues, and a surprising hero rises...
Why It’s Cool: Alex Paknadel, Martin Simmonds, Dee Cunniffe, and Taylor Esposito have spent four issues building a late-model capitalism fevered nightmare...and now it all comes to a head in this finale issue. Friendo has been startlingly twisted throughout, taking familiar ideas and extrapolating them to horrifying extremes. It was never going to end happily for those involved. What’s for sale with this conclusion is seeing just how absolutely off the $^#*@*ing rails things go. Like the rest of this series, it all adds up to one great read.

Peter Cannon: Thunderbolt #3
Writer:
Kieron Gillen
Artist: Caspar Wijngaard
Colorist: Mary Safro
Letterer: Hassan Otsmane-Elhaou
Publisher: Dynamite Comics
Price: $3.99
A thousand dimensions from ours. All Earths' best hopes, resting on our heroes' fight. They've got everything... except a chance.
Why It’s Cool: Peter Cannon: Thunderbolt so far has been a delightful Watchmen sequel/homage, which goes in a totally different direction than DC Comics’ ongoing (and oft-delayed) Watchmen sequel/homage, Doomsday Clock. This is a book well aware of the impact that Watchmen had on the comicbook medium, and, as such, it is making form a key part of its plot. We saw hints of this showing up in a big big way in Peter Cannon: Thunderbolt #2. Now, in Peter Cannon: Thunderbolt #3, we get even more. It’s really strong stuff, and I can’t wait to see where the creative team ultimately takes it.

Snotgirl #13
Writer:
Bryan Lee O’Malley
Artist: Leslie Hung
Colorist: Rachel Cohen
Letterer: Maré Odomo
Publisher: Image Comics
Price: $3.99
The big day is finally here-Lottie and Esther are launching their fashion line! But why is everyone being so annoying? Today of all days! Don't they know how important this is to her?!
Why It’s Cool: Snotgirl from the start has been one of the most vicious, funny, and good-looking satires of online Instagram culture. And what, prey tell, adjacent idea within that culture is more ripe for satire than the pop-up shopping event? That’s what this issue essentially asks, and that question results in what I think is the funniest (and possibly best) issue of Snotgirl to date. I chuckled to myself quite a bit while reading this one; there are just so many great one-liners. This book is also benefiting right now from having established a great level of familiarity with its many great characters. Now starting its second full year of issues (despite being around longer than that), Snotgirl is a comic that knows what it is and what it’s trying to do, and it’s absolutely nailing it. This is a must-read series.

Wasted Space #8 (check out our review!)
Writer:
Michael Moreci
Artist: Hayden Sherman
Colorist: Jason Wordie
Letterer: Jim Campbell
Publisher: Vault Comics
Price: $3.99
Dust needs an arm; Billy needs redemption. Only one of these quests goes well.
Why It’s Cool: Speaking of books that know what they are and what they’re trying to do, Wasted Space has really found an amazing groove in its second arc, to the point where I think this is the book’s best issue yet. It’s just so smart, so funny, and so utterly confident in everything from its artwork to its characterization to the philosophical ideas that Michael Moreci has laced throughout this run. It’s not often that a comic comes along that feels this clever and this important/smart. I’ve said it before and I’ve said it again: do not miss out on Wasted Space.

Top New #1 Comics and One-Shots

  • Bad Luck Chuck #1

  • Dial H For Hero #1

  • Femme Magnifique: 10 Magnificent Women Who Changed the World

  • GLOW #1

  • Sabrina the Teenage Witch #1

  • Star Bastard #1

Others Receiving Votes

Ironheart #4.jpg
  • Action Comics #1009

  • Age of X-Man: X-Tremists #2

  • Black Hammer: Age of Doom #9

  • Black Panther #10

  • Forgotten Queen #2

  • G.I. Joe: Sierra Muerte #2

  • Ice Cream Man #11

  • Ironheart #4

  • Isola #7

  • Martian Manhunter #4

  • Punks Not Dead: London Calling #2

  • Shazam! #4

  • Skyward #11

  • The Terrifics #14

  • Wonder Woman #67

Check back to the site later this week for reviews of Friendo #5 and Wasted Space #8, plus a run-down of the stories in Detective Comics #1000!

See our past top comics to buy here, and check our our reviews archive here.

Zack Quaintance is a tech reporter by day and freelance writer by night/weekend. He Tweets compulsively about storytelling and comics as BatmansBookcase.

Comic of the Week: Dungeons and Dragons - A Darkened Wish #1, another excellent comic based on the RPG

Dungeons & Dragons: A Darkened Wish #1 is out now.

By d. emerson eddy — For some time now IDW has been producing entertaining Dungeons & Dragons comics, with some of the most recent stories following an adventuring party made-up of many pre existing characters from the video games. These books have been largely written by Jim Zub, and the most recent was a hilarious and fitting crossover with Rick and Morty. This new mini-series promises new characters and a new beginning on the Sword Coast of Faern. I suppose it's fitting to set it within the Forgotten Realms campaign setting, since there's a lot of world-building already accomplished, allowing the creators a lot of toys and rules to play with, including some new favorites like kenku, a race of crow-like avians that can mimic the sounds of others.

After starting in the middle of a chaotic battle, B. Dave Walters, Tess Fowler, Jay Fotos, and Tom B. Long flashback to introduce us to a group of adventurers through the point of view of a young wizard, Helene, and her friends as they leave their hometown for the promise of adventure with the White Sails mercenary company. We get some interesting characters in the twins, Karrin and Kerrin, the kenku, Solivigant, and the mysterious dragonborn, Rayonde. Through misadventure following a trip to a tavern, we definitely get the impression that Helene and her friends, new and old, are a bit out of their depth, but still capable at this early stage. Contrasting the formation of the party versus the battle in the present is compelling, hooking us well into trying to figure out what's going on and what happened to move the characters to this point. It's a great set-up for the story and characters, also giving that anticipation for what happens next that you often tend to feel when playing D&D.

What elevates the story even further is the gorgeous artwork from Tess Fowler and Jay Fotos. Fowler is a master of fantasy art, from her work on Rat Queens through to her artwork featuring the characters from Critical Role. She expertly captures and presents unique and captivating designs for human and non-human fantasy characters, giving an immense level of detail when it comes to populating and filling this fantasy world. Just the opening splash page alone gives us a breadth of different and unique attacking forces of Morayans and it only gets more fascinating from there as we're guided through our main cast and finally getting to Mintarn.

Jay Fotos enhances the line art with a rich colorful palette, well-fitting the fantasy setting, with some very nice effects when it comes to depicting magic. The action scenes, in particular, like the opening battle and an early fight with a pack of wolves, show a very nice variety to how Fowler and Fotos are working together to create some visually interesting sequences. Tom B. Long also nicely embellishes the story with some banner-like headers for sequence starts that adds to the feel of the fantasy world.

Overall, I've been impressed with this first issue from Walters, Fowler, Fotos, and Long. It has some richly developed characters and an intriguing hook to see what happens to the party, all with some beautiful artwork.

Dungeons & Dragons: A Darkened Wish #1
Writer:
B. Dave Walters
Artist: Tess Fowler
Colorist: Jay Fotos
Letterer: Tom B. Long
Publisher: IDW
Price: $3.99

Check out more of d. emerson eddy’s Comic of the Week feature on our Lists Page.

d. emerson eddy is a student and writer of things. He fell in love with comics during Moore, Bissette, & Totleben's run on Swamp Thing and it has been a torrid affair ever since. His madness typically manifests itself on Twitter @93418.

Meet the Publisher: Talking Mad Cave Studios with CEO/CCO Mark London

By Bo Stewart, Harrison Stewart, and Zack Quaintance — There are an increasing number of startup and independent publishers in comics. So many, in fact, that it can sometimes be hard to keep up with all the great books they’re putting out. Vault Comics, TKO Studios, AfterShock Comics, Ahoy…the list goes on and on. To that end, today we’re launching a new feature called Meet the Publisher.

The concept behind Meet the Publisher is a simple one: we give you a resource to learn more about the publisher, the publisher’s comics, what the company seeks to bring to the industry, and more. This first edition is focused on Miami-based Mad Cave Studios. Below, you’ll find an interview with the rising publisher’s CEO/CCO Mark London. It’s the first of a series of three pieces on the site today, with links for the others below as well. Oh, and practically as I was typing this another new publisher just announced its presence on the market. See? Tough to keep up…

Now let’s get to our interview with Mark!

Check out our other Mad Cave Studios features!

Q&A with Mad Cave CEO/CCO Mark London

Mad Cave Studios CEO/CCO Mark London.

Q: So, let’s start with the basics...who are you folks, where are you from, and how long have you been making comics?

Mad Cave Studios is an independent publisher based in Miami, Florida. We’ve been hard at work since 2014, focused on creating unique, visually-stunning comics across multiple genres that captivate a wide audience. We want our #CaveDwellers not to passively read our comics, but enjoy taking a deep, introspective journey with our characters, environments, and themes. Yes, it may be profound, but it is who we are. You see, the company’s name, Mad Cave Studios, stems from the fact that we harness madness to create uniquely compelling and diverse comic books. We strive to produce quality books, so the reader can expect the best possible products.

Q: What inspired you to start making and publishing your own comics?

For me, it’s all about storytelling. I grew up in the ’80s, a helluva time to be exposed to all sorts of media: Comics, video games, movies, animation, literature; all great platforms for storytelling in their own way. I devoured everything I could get my hands on, but comics have always been dear to me. There is something about sequential art that really connects with me and mesmerizes me at the same time. To some, they are just pictures divided into grids, into panels, into pages, but for me, they’re so much more. So, I guess it was just a matter of time before I put my fascination with storytelling to good use and I chose comics as the medium.

Q: If you had to give an elevator pitch for your brand, how would you describe the comics that Mad Cave makes?

Mad Cave delivers fun, action-packed comics across a variety of genres. It’s Mad Cave’s obsession. World building stories. The hero's journey. Feel good comics. Those are the kinds of stories that I read, saw or interacted with when I was growing up and wanted to write my own versions of, the Mad Cave way.

Q: A somewhat sizable (or at least vocal) segment of our audience consists of aspiring comics writers, and I’m sure they’d like me to ask if Mad Cave has plans to eventually publish work by other writers….

Not at the moment, unfortunately. There are certain stories we are planning to tell in the immediate future. But that could change soon, who knows.

Q: Tell us a little bit about the talent search you recently ran…

Mad Cave’s initial releases of comics are written by me. Since we were starting a publishing /content building company and the writer is also the CEO, things tend to get a little crazy. If you look at Valiant’s inception back in the ’90s, Jim Shooter was writing those books. The Image founders were all writing and drawing their own books, Joe Pruett did the same thing for AfterShock with one of their launch titles (B.E.K.), Pizzolo at Black Mask…I could go on and on. So, since we are past that brutal first phase, and the company has grown substantially, it was a no brainer to acknowledge that we needed more hands on board. Hence the talent search. I’m happy to report that it was a success and we have some very talented artists and writers joining the ranks. I can't wait to show the world all of the new and interesting titles they’ve been working on, but all I can say is that the books, as well as the talent themselves, have heart, they are full of passion, and they are a blast to read.

Q: Can you describe the journey of starting out in comics publishing?

Brutal. It's like eating glass haha. Some might say that there is no right or wrong way to make comics, but in reality, there is. And there are the rules you painfully learn as you go through the learning process.  So, yeah, too many missteps to talk about in this interview, but that’s how you get better at something, right? I’m a firm believer that you learn more from your mistakes than from your achievements. Of course, the idea is to improve on those mistakes and never make them again. And if they do happen, just keep pushing forward and never look back.

Q: How difficult is it these days to get the attention of folks who read creator-owned comics and what have you found most useful in doing that?

Word of mouth is critical for the success of your book. You have to go to conventions in order to spread the word, to speak with as many retailers as possible so you can get your books into their stores and therefore reach fans. Have a website and join the different social media channels, so that you can engage with people who want to make comics or enjoy reading them.

Q: Where should an interested reader start if they’re interested in getting into Mad Cave’s comics?

The best way is at www.madavestudios.com and on social media including Facebook on Facebook.com/MadCaveStudios and @MadCaveStudios on Instagram and Twitter.

As far as where you should start reading, Battlecats was our launch title and it is coming back for a second volume in May. There is also cyberpunk, noir thriller,  Midnight Task Force. We also have Knights of the Golden Sun, a book that has really done well for us. That story is the original tale of good versus evil. Angels and demons. And our newest series, Honor and Curse, follows a young shinobi haunted by the spirits of his past.

Q: What advice do you have for someone interested in publishing comics, or really just getting into the industry?

Make sure that you love it. Pay attention to the whole industry, not just the comics. Learn the comics craft inside out. Practice as much as you can. Write, show it to friends and family, accept the good, the bad, and the ugly. Then rinse and repeat. There is no middle ground with comics and the learning curve is very steep. Like my wife likes to keep reminding me: “This is not a sprint, it's a marathon.” So keep pushing forward no matter what and if you stick through it long enough, then you have a shot. And never forget why you started making comics in the first place.  

Q: What does the immediate future hold for Mad Cave?

Comics, comics, and more comics. We are content builders and we have an aggressive strategy for the next three years that we strongly believe will benefit fans of all genres. Mad stories with mad twists are coming your way from writers and artists that love the medium, love the industry, and are giving it their best so that fans everywhere can have the best time reading comics.

Bo Stewart grinds for the Man by day so he can create comics by night. He is the lesser half of the Stewart Brothers writing team and can be found on Twitter and Instagram @stewart_bros

Harrison Stewart is an aspiring human being whose goals include solving the mathematical equation for love. Follow him on Twitter for more writing stuff.

Zack Quaintance is a tech reporter by day and freelance writer by night/weekend. He Tweets compulsively about storytelling and comics as BatmansBookcase.

The Saga Re-Read: Saga #33 is an Upsher and Doff journalism procedural

Saga #33 first debuted on Jan. 27, 2016.

By Zack Quaintance — Hey hey, friends! Here we are back again with the Saga Re-Read, which if I’m being honest is one of my favorite features on the site, albeit not one of the more popular. And I get it! Following this takes a lot of time and also a lot of tolerance for my personal reaction to this comic. Still! I’ve had so much fun doing it, that once we wrap up Saga in 20 weeks or so, we’re going to start another comic!

And I’ve already taken to Twitter a couple times to solicit suggestions for what that comic should be. No final decisions have been made as of yet, but I should not that it is very likely to be another creator-owned Image Comics title from roughly the same era. Books like Wicked + Divine or East of West have been bandied about, and I will say that I find both of those to be very intriguing suggestions. I just haven’t finalized my pick as of yet.

But enough talk of other comics! Let’s get on to Saga, specifically to issue #33...

Saga #33

Here it is, the official preview text for Saga #33, which was first released back on January 27, 2016...as cold a day in this world as there ever was (I don’t really remember, to be honest, and I was living in Austin then which meant less than 50 degrees would quality). Let’s get right to it…

Upsher and Doff are back on the case.

Hey! My guys are back. I’ve made no secret in these pieces that I really really like these characters. I went to journalism school, spent several years doing real news writing for newspapers, and still work as a staff writer for a trade journal today—I have a soft spot for the chase the story at all costs journalists type of character, even if I’m skeptical about any continuing to exist in the real world today.  

The Cover: This cover is a simple one, which is a trend I’ve noticed in this most recent arc, and I don’t mean that in a bad way. My favorite Saga covers are generally those that start with a simple, relatable concept and extrapolate it just a bit to the point it finds a new space that’s both poignant and weird. This one is basically just two reporters going to work, hand in hand...except underwater. It doesn’t quite hit the rarefied satirical air that some of the later media commentary covers in this series do, but it’s nice to look at and a great glimpse into this chapter’s story all the same.

The First Page: This is a solid first page on a broader story level, reminding us in one fast and good-looking stroke of who Upsher and Doff are and what their function is within this story. I should note, however, that having worked in a number of newsrooms, I found a photographer staring at a developing photo and saying out loud Goddamn did I luck into a golden triangle here...to be absolutely absurd. I like that Vaughan was going that extra mile to show that he has a nuanced understanding of how photography and photojournalism works, but it’s like having a chef say, Holy hell did I salt this brisket to the ideal taste level...if someone said complimented themselves on the basics of their job aloud like this in real life, you might wonder if they were having a stroke. Nit-picky esoteric professional qualms aside though, I think this is a solid starter for the reasons I mentioned at the start.

The Summary: The story opens with Upsher rushing into the dark room and disrupting Doff, so as to break the news that The Brand—who dosed them with something that would kill them if they ever broke the Marko-Alana story—was dead, thereby freeing them from their professional constriction. After some really well-done office hi-jinx about meal reimbursement and frequent flyer miles, our intrepid duo is off in search of the galaxy’s biggest story again. They pick up right where they left off, following a (valid) lead that Alana is working on the Open Circuit...I’d say this lead is years old by now, but chances are this is all happening during the time jump.

We learn that Upsher has not stopped investigating this story, to the point that he found a lovelorn classified ad that Ginny (remember Hazel’s dance instructor?) had placed in a paper for Marko to find. As with all things Ginny-Marko, it’s unclear whether she’s interested in him or simply concerned about the well-being of him and Hazel. They go to Ginny’s house, where they find her surprisingly gruff and brawny husband, and this hilarious line when they cold call her at the door, Oh, you must be here about the trampoline. Ginny doles out a bunch of almost-truths, and the journalists are off to chase them.

The trail takes them to an icy meteorite on which they find—The Will! Who has packed on quite a few pounds since the last time we’ve seen him. The Will wounds Doff in the shoulder, reveals that he knows who they are and all about his sister’s past interactions with them, and ultimately takes the pair prisoner.  

The Subtext: This issue is absolutely loaded with media, to the point it’s almost a paean to print media. The golden triangle line aside, there are some great subtle touches in here...including the way Upsher has done his work, the editor pouring coffee and grumbling about reimbursement for travel, all the way down to how Ginny sought to find out about Marko with a paper classified ad. I know newspapers are a going concern of Vaughan’s (see Paper Girls, which would have launched a few months before the release of this issue), and it’s nice to see him play out that interest here in a future setting, seemingly making an argument that society (even a sci-fi one set among the extended cosmos) is always better with newspapers.

There’s even a bit of philosophical banter about the well-being of one’s subjects versus the way the larger world would be served by breaking a story, which in my experience is a conversation at the heart of every last decision made in journalism (or at least it should be). I also particularly enjoyed the confrontation late in the issue between The Will and Upsher and Doff, in which they get ennobled about their profession and he cops to being out only for himself and his own motives. It’s a nice way to get at something I also firmly believe about the profession: the overwhelming and vast majority of reporters (especially in today’s diminished market) are mostly doing this damn job because they think it’ll make a difference (and if they get a little money or some validation along the way, even better).

The Art: This story is essentially a journalism procedural, which let’s face it, is a pretty boring sort of narrative (I know, I’ve lived it), but Fiona Staples does a great job finding interesting visual touches to include between scenes of slow investigation. All of that leads up to a little bit of a scuffle at the end and a really interesting (and telling) reveal about The Will’s physical state.

The Foreshadowing: There really isn’t too much here, although I suppose you can make the case that because the entire issue is centered on Upsher and Doff, the creators are tipping their hand a bit that these two are going to be a continued and important part of the story moving forward.

Join us next week as we officially hit the only 20 issues to go mark—ahhhhhh!

Saga #33
Writer:
Brian K. Vaughan
Artist: Fiona Staples
Letterer: Fonografiks
Publisher: Image Comics

Check out previous installments of our Saga Re-Read.

Zack Quaintance is a tech reporter by day and freelance writer by night/weekend. He Tweets compulsively about storytelling and comics as BatmansBookcase.

The Best Detective Comics #1000 Variants (and Why They’re Cool)

By Zack Quaintance — The release of Detective Comics #1000 is upon us (coming next Wednesday). It’s a landmark issue (obviously), and, as such, it gets the whole giant wave of variants treatment. There hasn’t been as much ballyhoo (that’s right ballyhoo) around this one as there was for Action Comics #1000 last year. I attribute that to a phenomenon called hey, didn’t we just do this? As well as to Superman being a less tragic and more celebratory figure in general.

But I digress, we’re here to talk about variant covers! Specifically, we’re here to ogle our favorites from next week’s releases as well as share a few quick words about why we find the best Detective Comics #1000 variants so great, great enough to potentially drop an extra $9.99 (plus shipping on many cases) to add them to our collections alongside the standard cover (I clearly have OCD...at least about that).

With all that said, let’s take a look at our 10 favorites! In no particular order...

The Best Detective Comics #1000 Variants

Brian Bolland - Forbidden Planet Detective Comics #1000 Variant

Brian Bolland is one of the best cover artists of all-time, with notable runs such as Geoff Johns’ The Flash. Here on this Detective Comics variant, Bolland leans into something that has made Batman one of the longest-tenured and most-popular characters in all of American fiction: his rogue’s gallery. Bolland renders them all in his clean and colorful style here, putting the nonplussed Dark Knight himself right at the center. Fantastic stuff.

You can get it now through Forbidden Planet.

Michael Cho - Detective Comics #1000 1950s Variant

As with the Action Comics #1000 release, Detective Comics is getting a themed variant for each of its eight decades of life. Our favorite of the bunch (and the only one to make this list) is Michael Cho’s 1950s cover, which embraces the way that decade (with its prurient anti comic book campaigning) forced creators to move away from violence and into wackiness. Cho captures it well.

Patrick Gleason - Newbury Comics Detective Comics #1000 Variant

As noted at this time last year, Gleason drew one of our favorite Action Comics #1000 variants...and now he’s back with a similar piece for Batman. Indeed, this cover mirrors his last one, substituting Batman, his wards and his pooch for Superman, his wife, child and pooch. Add to that Gleason being one of our favorite artists in all of comics, and you get another really memorable piece.

You can get it now through Newbury Comics.

Nicola Scott - Kings Comics Detective Comics #1000 Variant

Another familiar cover would be Nicola Scott’s Detective Comics #1000 variant, which like Gleason’s mirrors the work she did last year for Action Comics #1000. What Scott has done has drawn the various iterations of Batman’s look throughout the years, all lined up chronologically as if they were in the same room together. It’s a great concept and (as always) her execution is flawless. Now here’s hoping the Wonder Woman cover she’s teased in the same format one day becomes a reality…

You can get it now through Kings Comics.

Kaare Andrews - Third Eye Comics Detective Comics #1000 Variant

Kaare Andrews has the third (and final) Detective Comics #1000 variant that stands as a callback to a piece done last year for Action Comics #1000. Whereas the Andrews cover last year was Lois and Clark kissing amid the clouds of a sunset sky, this version features a corresponding moment of intimacy between Batman and Catwoman, in all their sado-fatastacistic (sorry) glory. Phew.

You can get it now through Third Eye Comics.

Alex Ross - Detective Comics #1000 Variant

When it comes to photorealistic renderings of comicbook characters and scenes, no one is better than Alex Ross. No one. What he’s done for his Detective Comics #1000 variant cover is an homage to the Batman’s first appearance way back in Detective Comics #27. The result is gorgeous. Unfortunately, the cover has sold out via Alex Ross’ website, but you can still signup for a waiting list (not sure how that works) by clicking here.

Stanley ‘Artgerm’ Lau - Retro Detective Comics #1000 Variant

Batman and his passionate fandom just wouldn’t be the same without Catwoman, Poison Ivy, or Harley Quinn. As such, this list isn’t complete without a selection honoring their contributions. We’ve gone with this retro Detective Comics #1000 variant by Artgerm, and just look at how fantastic it is. Like the Alex Ross cover, sadly, this one is also sold out. But you can check out other options (including a different modern rendering of this same concept) on Artgerm’s website by clicking here.

Bill Sienkiewicz - Detective Comics #1000 Variant

Another key facet of Batman’s character has been his outsider status as a frightening creature to the night, a figure of vengeance that appeals to the deeply human suspicion that it sometimes takes harsh actions to defend against those who would harm us (incidentally, this is maybe where I point out that I’m personally more of a Superman guy myself…). Sienkiewicz cover is perhaps the best and purest interpretation of Batman as a scary defender lurking in the night over the shoulders of criminals.

You can order it now by clicking here.

Zack Quaintance is a tech reporter by day and freelance writer by night/weekend. He Tweets compulsively about storytelling and comics as BatmansBookcase.

TRADE RATING: Torso - A True Crime Graphic Novel by Brian Michael Bendis and Marc Andreyko

The latest edition of Torso: A True Crime Story is available now.

By Hussein Wasiti — I’m not terribly familiar with Brian Michael Bendis’ creator-owned work. I’ve read most of what he’s done under his new Jinxworld imprint since moving to DC, so my foray into this re-printed edition of Torso is my first exposure to Bendis’ and collaborator Marc Andreyko’s early work. My major takeaway from this book was that this felt very consistent with not only his indie books, but with his superhero romps too. The style of dialogue and the occasional bold storytelling choices in this comic are still very much present in his output today at DC.

Torso delves into a basically unexplored period of the prohibition cop Elliot Ness’ life. Ness was the man who, along with his team of Untouchables, took down Al Capone, the famous Chicago gangster. Following this massive and famous victory, he moves to Cleveland for a new position as the safety director of that city. It’s definitely an antiquated position by today’s standards, and there is an undertone of futility to this job since Cleveland at the time was notoriously corrupt, with a lax police force and an equally ineffective mayor who limited Ness’ actions as safety director. In this environment a serial killer stalks the streets of the city Ness has come to protect, preying on innocent victims—decapitating and dismembering them—leaving only a torso for the authorities to find (thus the name).

The plot here is a fairly traditional affair, since we’ve all seen these kinds of stories before. A character is connected to a crime, in this case the Torso Killer is actively sending Ness postcards throughout the comic, and any attempt at catching the killer is undermined by either corruption or an incompetent bureaucratic system. What makes this particular story come to life, however, are the interesting and wide ranging historical details, which I’m not going to spoil here. Ness makes interesting choices over the course of the narrative and the reveal in the supplemental material that this was indeed all true was quite mind-blowing. Many of these historical details come across very well in Bendis’ artwork, which I’ll be discussing in great depth later.

It’s hard to talk about Elliot Ness without mentioning Brian De Palma’s 1987 film The Untouchables, arguably the most famous work about Ness’ life and one that provides a backbone for this story. Ness’ takedown of Al Capone acts as a specter hanging over Torso’s narrative; he’s frequently poked and prodded about his method of victory, which was busting Capone on tax evasion. This informs a lot of Ness’ arc throughout the comic: does he deserve the praise he’s received? Is he really the hero the public thinks he is?

Ness’ focus on taking down the Torso Killer stems from resultant insecurities, and his separate marriage issues stoke the flame of frustration he’s experiencing while working for the city. The outcome of this entire story is the perfect encapsulation of Ness’ character, in that he was too focused on what was in front of him instead of paying attention to the things that mattered, like his wife or his campaign to rid Cleveland of corruption. This is all so deftly handled by Bendis and Andreyko, whose depiction of side characters keeps the story from being an overly dark affair. Walter Myrlo and Sam Simon are the two detectives on the case, and their friendship is more or less the heart of this story. Their conversations together are trademark Bendis dialogue—snappy and witty—which works very well here.

The artwork by Bendis himself, however, is what really made this book stand out to me. Bendis handled every aspect of the art, from the pencils to the lettering. With Bendis in total control of the way the story unfolds, there are some impressively unconventional pages to be found here. Most of the time he operates with a basic double page structure, but he goes on to leave much of the top half of the right page completely dark while the final series of panels on the left page continues onto the next. One page early in the comic operated like this, and I found that to be such a bold and inventive way of highlighting tension and drama. This style of page layout achieves an intensive focus on the moment.

I mentioned earlier that the historical detail of the story lent itself to this art, and I attribute this to Bendis including real, historical images in the comic. City blocks to shantytowns to crime scene photos are all interwoven, another bold choice that cemented the realism on display. In filmic terms I’d consider it to be “cinema verité,” French for “real,” or “truthful” cinema. This technique also felt reminiscent of what famed comics artist Jack Kirby did with photo collages later in his life. The first few pages of the comic feature these images, and at first brush I found it to be a bit bizarre, but as I encountered them more I began to appreciate them.

Bendis also employs a lot of shadows, half-shrouding characters in ink. Bendis lettered the comic himself too, which was maybe my least favourite aspect of the book, or at least something I questioned while reading. I’m not an aficionado on lettering and what I know is primarily based on the standard of today’s lettering techniques. Overall, the lettering seemed thick and clunky. Bendis uses long and wide tracks to connect balloons, the size of which was rarely consistent. The placement of the balloons could have been better too, since there are some pages with absolutely insane layouts where I really needed the lettering to guide me through the sequence. Instead I was confused and sometimes read pages in odd orders. These issues were few and far between, however, and for the most part I was a fan of the general unevenness since it contributed to the indie aesthetic of the book.

Whether or not you’re familiar with the story of Elliot Ness, I’d recommend Torso wholeheartedly. The edition I read is part of a new line of republished Jinxworld material by Bendis, and I’m excited to read more of his early work. Bendis and Andreyko provide a full and real glimpse into the fascinating life of Ness here and into the brutal history of Depression-era Cleveland. The way the team told this story is both inventive and unique. Pair this some weekend afternoon with a viewing of De Palma’s The Untouchables and you’ve got yourself one strange prohibition era double feature.

Torso: A True Crime Graphic Novel
Writers:
Brian Michael Bendis and Marc Andreyko
Artist: Brian Michael Bendis
Publisher: DC - Jinxworld
Release Date: Feb. 19, 2019

Check out more collected comics reviews on Trade Rating!

Hussein Wasiti is a history undergraduate with an intense passion for comics. You can find his weekly writings over at comicsthegathering.com, and periodically on Weird Science. He is on Twitter as bullthesis, and he lives in Toronto with his hordes of comics.

REVIEW: Guardians of the Galaxy #3, balancing character with the grandiose

Guardians of the Galaxy #3 is out 3/20/2019.

By Zack Quaintance — With the third issue in their run of Guardians of the Galaxy, writer Donny Cates, artist Geoff Shaw, colorist Marte Garcia, and letterer Cory Petit have come pretty close to cementing this as my second favorite comic at Marvel (Immortal Hulk being first, and Thor being the main contender for second). As I noted in my review of Guardians of the Galaxy #1, this comic felt like an extension of two recent comics I’d enjoyed quite a bit, both of which were by Cates and Shaw. The first was their absolutely fantastic Thanos Wins story, and the second was their earlier creator-owned collaboration, God Country.

That first issue of Guardians of the Galaxy had all the outsized cosmic moralizing that had built such a rewarding emotional foundation for God Country, along with the same bombastic pacing and unflinching overturning of the status quo from Thanos. I loved it. I also liked Guardians of the Galaxy #2 quite a bit, albeit for different reasons. The second chapter of this book felt like a stepback, a quieter issue aimed at fostering relationships between the members of the all new all different Guardians team. It came as a surprise to me following the tone set by the debut, but it was a great read nonetheless.

In Guardians of the Galaxy #3, the creative team seems to have struck an absolutely perfect balance between those two tones and approaches. The epic plotting and rapid pace of revelation is there, especially as it applies to the larger galactical happenings not taking place on Peter Quill’s ship, The Ryder. We see Thanos scarred brother StarFox grappling with his own new status quo (and some familial baggage) in the wake of his more famous and more feared brothers death, and we see Hela sowing death and discord among Annihilus and his minions, in a segment that gives Shaw and Garcia a chance to really impress with their linework and colors, respectively. Most interestingly, though, we see the newly-dubbed Dark Guardians (see the end of last issue) on the hunt for the whereabouts of Gamora, chasing Richard Rider Nova at a breakneck speed across the cosmos.

Then when we snap back to the ship, Cates picks up right where he left off last issue building team dynamics and giving our protagonists and authentic and believable sense of urgency for their mission. They are the good guys and—while obviously imperfect and in some cases (Peter) massively reluctant—they are going to spend this run guarding the damned galaxy. That’s all just good comic book-ing, generally speaking. What really makes this run feel compelling to me is the idea of a new Thanos rising. In the hands of a lesser writer, I’d be relatively ambivalent to this development, withholding judgement to see what they do with what’s mostly a solid idea. Cates, however, has proven himself to be a master of surprise twists during his short-time at Marvel, generally landing bits of misdirection that feel organic, earned, and impossible to predict. There’s every reason to believe he’ll do the same, which in addition to the stellar storytelling is all the reason I need to have this book near the top of my stack every month.  

Overall: This third chapter of our story blends the grandiosity from the debut issue with the character-driven storytelling of the second to elevate this run to absolute must-read status. One of the best books at Marvel this side of Immortal Hulk, Guardians of the Galaxy is a must-read. 9.5/10

Guardians of the Galaxy #3
Writer:
Donny Cates
Artist: Geoff Shaw
Colorist: Marte Gracia
Letterer: VC’s Cory Petit
Publisher: Marvel Comics
Price: $3.99

Read our reviews of Guardians of the Galaxy #1 and Guardians of the Galaxy #2!

For more comic book reviews, check out our review archives.

Zack Quaintance is a tech reporter by day and freelance writer by night/weekend. He Tweets compulsively about storytelling and comics as BatmansBookcase.

REVIEW: Monstress #21 is the best issue yet of one of comics’ top series

Monstress #21 is out 3/20/2019.

By Zack Quaintance — Since it first launched in the fall of 2015, Monstress has established itself as one of the best and most interesting things happening in American monthly comics. The book’s debut issue—Monstress #1—was a fully-realized and extended affair that seemed to promise complex thematic interests and vast storytelling potential. It delivered to us an angry and compelling protagonist, a world in which nearly everything works against her, and a hybrid of science-fiction/fantasy/mythological potpourri rendered in exquisite detail by Sana Takeda.

Monstress #1 played like an action movie, a revenge story in which the oppressed discovers a deep and violent power within her and wields it in the service of violent and angry survival. It could have maybe been a one-shot and still left a major impression. It, of course, wasn’t, and the story went on to plunge protagonist Maika Halfwolf into a traditional fantasy journey, replete with challenges, new friends that might also be enemies, triumphs, setbacks, revelations, and more.

The book has been a powerhouse ever since, going on to win industry-wide recognition at this past year’s Eisner Awards held at San Diego Comic Con. What I, for one, didn’t realize when I watched it finally get part of its due was that this comic was yet to peak, that the narrative was, perhaps, just then preparing to ramp up into its endgame and take readers to a more dramatic, entertaining and immersive place than any of its nearly 20 issues had in the past. What we get in Monstress #21, essentially, is a clear statement that we as an audience—to be a bit crass—haven’t seen shit yet.

Simply put, this most recent issue of Monstress is absolutely packed with graphic sequential storytelling goodness. It starts on the first page with a steamy dream-like sequence in a decadent bed chamber that segues into a frenemy’s machinations against our hero. It’s a tantalizing scene in more ways than one that seems to promise future interesting complications. From there I could single out any number of other scenes to praise and describe, but instead I’ll focus on some of the broader strokes that make this issue feel so packed and consequential.

From the start of this story Maika’s relationship to her deceased mother has loomed large, influencing her actions as well as the world around her. What we get in this chapter now is the arrival of her other parent, her father, whom she doubts and questions from the start. The man is steeped in shades of gray, which serves the plot and the character’s feelings toward him quite well. He works to exert control over her while acting crass and a bit removed throughout. Writer Marjorie Liu absolutely nails this sequence, writing some of the best dialogue in comics all year, dialogue that hints at a well of complexity behind all that’s happening.

The comic then bounces to the grandiose, giving Takeda the chance to render a vast force making preparations for way, as well as a host of new characters that show up fully-formed, at once giving Maika an opportunity to learn more about her father and his forces, while also laying down a swaggering display of her own knowledge and power. I am absolutely in awe of the narrative structure of this comic, the way it packs so many high quality and disparate beats into these 20 or so pages. It’s really stunning stuff, a nice reminder of why we read monthly comics.   

Overall: One of the best issues of Monstress yet, this is the type of comic that at once reminds why you fell in love with this series while also stoking excitement for events that are to come. Just fantastic work all around. 9.8/10

Monstress #21
Writer:
Marjorie Liu
Artist: Sana Takeda
Letterer: Rus Wooton
Publisher: Image Comics
Price: $3.99

For more comic book reviews, check out our review archives.

Zack Quaintance is a tech reporter by day and freelance writer by night/weekend. He Tweets compulsively about storytelling and comics asBatmansBookcase.

REVIEW: Criminal #3, a comic for people really into comics

Criminal #3 is out 3/20/2019.

By Zack Quaintance — This new run of Criminal is, without question, a comics fan’s comic. The book’s writer, Ed Brubaker, was recently on John Siuntres Word Balloon podcast discussing how part of his goal with it is to create a series that begs to be read monthly. Through three issues, Brubaker and long-time collaborator artist Sean Phillips have certainly done that. Criminal #1 was a tour de force in graphic serial storytelling, with an extended length that enabled the team to tell a rewarding and complete story, while at the same time seeding ideas for subsequent issues to follow up.

Criminal #2 subsequently saw an abrupt shift to a different time and a different set of characters than the first issue (though the protagonist should be well familiar to readers of previous volumes of this anthology comic). Criminal #3 is now the second part of an arc started in the preceding issue. This structure for the trio of opening issues firmly bucks the recent trend throughout comics of writing distinct four-five-six-issue arcs that are perfectly suited to be compiled in a trade paperback. Bucking that trend does exactly what Brubaker discussed on that podcast: it gives comics buyers a pressing reason to pick up the book each month. I know I have been.

The second reason that Criminal #3 firmly entrenches this book as a comics fan’s comic is that it occupies the same thematic ground as Criminal #2. In this two-part arc, a surly and deeply unpleasant veteran/semi-legendary comicbook artist is bent on recovering some artwork he tells his apprentice has wrongly been taken from him. There are twists, to be sure, and I won’t go into them here, but I will say that there are a plentiful number of nods to industry insiders, long-time fans, and comicbook historians. It all adds up to an immersive and quisi meta reading experience.

This issue is also a bold one. Brubaker and Phillips have an all-time great writer-artist alchemy, and they’ve had it for years. They don’t rock that boat here by trying anything structurally experimental or thematically edgy. What they do, however, is take a read of the current comics landscape and come back with somewhat of a defiant statement within the context of an expertly-told and very organic story. What I mean is that like all of us who way way waaaay into the world of comics, they’ve been hearing the gloom and doom of mercurial sales numbers and voices predicting the end of everything from paper comics to the direct market to superhero stories that span eight continuous decades.

They’ve clearly heard it all, and rather than writing an opinion column or going on a podcast—things we’ve seen and heard veteran creators, retailers and industry watchers do ad nauseum—they have an actual story stand as a refutation. Hell, at one point the curmudgeonly artist who’s seen it all even comes out and says Comics have been dying since 1954, kid...don’t let that stop you...  

Hearing that reassurance related to the medium I love in the context of a story that shows what it’s capable of had a different and much more poignant impact on me. It seemed to be encouraging, not only for me as a review/aspiring creator, but for the continuing existence of stories of any type in the face of a changing economic reality. It seemed to say that the security in exchange for stories has never been a given, has never been an easy thing to achieve, and yet art has been made anway. If you want to do this, do it. The rest will figure itself out, for better or worse.

Overall: Criminal #3, like the rest of Brubaker and Phillips’ latest series, is a real comics fan’s comic, filled with insider touches and meta commentary, all encased within the duo’s all-time great creative chemistry. This book is a must-read, every damn month. 9.6/10

Criminal #3
Writer:
Ed Brubaker
Artist: Sean Phillips
Colorist: Jacob Phillips
Publisher: Image Comics
Price: $3.99

Get a refresher on the other volumes of Criminal!

For more comic book reviews, check out our review archives.

Zack Quaintance is a tech reporter by day and freelance writer by night/weekend. He Tweets compulsively about storytelling and comics as BatmansBookcase.  

REVIEW: Lazarus Risen #1, same fantastic comic, new deeper format

Lazarus Risen #1 is out 3/20/2019.

By Zack Quaintance — I really don’t think it’s possible to heap enough praise atop writer Greg Rucka and artist Michael Lark’s immersive dystopian near-future comic epic, Lazarus. I recently re-read the entire series, and once I got about mid-way through the second volume, I almost literally could not put it down. The world is so well-built, the characters compelling and complex, the dilemmas they face suspenseful. All in all, this is one of the smartest and most compulsively readable comics on the market, a must-read for any fan of the medium.

To date, there have been 28 issues of Lazarus in the main series, plus a six-issue auxiliary series titled Lazarus: X+66, which fills in the gaps of side characters and the story’s broader world over the course of a 12-month period. All told, that’s about 34 incredible issues of content, plus some other supplemental material with more information that help support a Lazarus RPG. This is all a means of saying that even though Lazarus: Risen #1 is a a new #1 issue, it’s set in a thoroughly explored world during what seems like not-quite the midway point of a long story.

The reason this issue gets the new #1 treatment is that the book is back with a new format: quarterly releases that clock in at an extended length. Let me start this review (three paragraphs in, streamlined I am not) by noting that the story, artwork, plot, and characters are just as strong as ever. The quality in Lazarus never wavers, not even a little bit. Rucka and Lark are a skilled and veteran team that have worked together for years, and it shows. This is the most fully-formed comic on the market—bar none—and as a result it often feels like the creative team is a conduit for the truth of this plot. Nothing is ever contrived, not even a bit, and Lazarus Risen #1 is no exception. It’s as compulsive readable and utterly immersive as all that’s come before it.

So, what then of the new format? Surely, it must have changed something. I suppose it did. Rucka and Lark being such a veteran creative team means each issue of Lazarus to date has tread that rarefied ground in which the individual chapters feel both episodic and part of a larger narrative. Each issue has story beats and damn near close to a three-act structure. Extending the length allows the team to pace the story just a tiny bit differently, opening up a few pages for quieter and more subtle character work and plotting. Rucka points this out in publication, but in this issue that means we get a very telling moment between Bethany Carlyle and and her husband. It’s the type of scene that maybe didn’t fit into any of the tighter issues of the past.

This issue hums along, and Lazarus remains the type of comic you start, blink, and realize you’ve devoured...before going back to pour over every page again. Few comics feel as real as this one, and Lazarus Risen #1 does a number of interesting things with the ongoing plot and characters, moving pieces into place that speak of a larger coming battle, at home and with the forces abroad. It’s not really a jumping on point for new readers—indeed, the previous five volumes at minimum are necessary here—before for those who have followed this journey in recent time or come to it lately, this comic is everything they could hope for from a return.   

Overall: Lazarus Risen #1 with its new extended format feels like a natural evolution of one of the best comics on the market today. At this point, the world is so well-realized and the plot so compelling, nothing is lost with a longer wait and much is gained with more space for additional complexity. 9.8/10

Lazarus Risen #1
Writer:
Greg Rucka
Artist: Michael Lark w/Tyler Boss
Colorist: Santi Arcas
Letterer: Simon Bowland
Publisher: Image Comics
Price: $7.99

Get caught up on the book with our Lazarus Retrospective!

For more comic book reviews, check out our review archives.

Zack Quaintance is a tech reporter by day and freelance writer by night/weekend. He Tweets compulsively about storytelling and comics as BatmansBookcase.