Comic of the Week: The Life and Death of Toyo Harada #1

By d. emerson eddy — Since Valiant Entertainment was acquired fully by DMG last year, the comics have been undergoing a bit of a change. Movement, change, and progress had been one of the themes that outgoing Editor-in-Chief Warren Simons instilled in the publisher since it began operation in 2012, but there's been a bit of uncertainty with Valiant's future direction as editorial has switched about. This current “Breakthrough” initiative appears to be a melting pot of old and new ideas. Outside of Punk Mambo, the series seem to be taking the next steps in a number of ongoing narratives, like Ninjak's story in Killers, the future of 4002 AD in Fallen World, and Toyo Harada's next stage of trying to save the world from itself in this series, The Life and Death of Toyo Harada.

After guiding us through the spark of creation in the universe and a tour of some of Toyo Harada's history from birth through his genesis as a psiot, Joshua Dysart picks up on threads from Imperium and X-O Manowar, as if there's not been a missed beat in the past almost three years. The explosion of cast members, motivations, and such may seem a bit overwhelming to new readers, but, personally, I think it adds a bit of a feeling of chaos and confusion that helps add atmosphere to the story. I've read those previous stories, and though they do give more context to who the characters are, what Harada's motivation has been, and why exactly that debris ring is out there, it doesn't necessarily inform anything for the story that isn't present here in this script. Everything you really need to enjoy it is already here. Toyo Harada sees himself largely as a savior of mankind, who will do anything to essentially save it from itself, redistributing knowledge and power to ensure equality and survival, and those ideas are fascinating.

The story is beautifully brought to life by Mico Suayan, Cafu, and Andrew Dalhouse, with Suayan handling the flashbacks, Cafu the modern sequences, and Dalhouse providing colors atop. The opening spread of creation, from darkness to the spark of light and formation of stars and galaxies is breathtaking. The beauty of the artwork helps ground us through the existential narration. And adds an extra layer of horror when we see Hiroshima at ground level.

Overall, The Life and Death of Toyo Harada #1 gives us a bit more insight into one of Valiant's major players, raising an important question of what kind of monster do you possibly have to become in order to save mankind and what kind of monster you would have to be in order to stop him. It's an interesting moral quandary that Dysart, Cafu, Suayan, Dalhouse, and Sharpe set us down the road toward.

The Life and Death of Toyo Harada #1
Writer:
Joshua Dysart
Artists: Cafu & Mico Suayan
Colorist: Andrew Dalhouse
Letterer: Dave Sharpe
Publisher: Valiant
Price: $4.99

Check out more of d. emerson eddy’s Comic of the Week feature on our Lists Page.

d. emerson eddy is a student and writer of things. He fell in love with comics during Moore, Bissette, & Totleben's run on Swamp Thing and it has been a torrid affair ever since. His madness typically manifests itself on Twitter @93418.

REVIEW: Ascender #1 is a fascinating realignment of the world from Descender

Ascender #1 is slated for release 4/24/2019.

By Zack Quaintance — Ascender #1 is an odd comic, in that it feels like both a vague continuation of a previous story (Descender, to be exact), and a wholly new beginning that’s not beholden to anything that’s come before. I don’t mean any of that as a criticism. To the contrary, I think it’s all to the book’s credit. Allow me to explain...in the current market, it’s not at all uncommon for books to cease for a few months, giving the trade time to come out and the artist a time buffer with which to get ahead. Sometimes, these books come back following time jumps or new status quos or major cliffhangers.

What we get in Ascender, however, is a total aesthetic realignment. Whereas Descender (which wrapped up with Descender #32 in July) was a hard sci-fi book with a focus on robotics and an almost-believable bend, Ascender is a foray into dragons and magic and all things fantasy. It’s still firmly within the genre fiction category, but in many ways its gone to the complete other side of the spectrum, trading its science for whimsy.

And the effect is a freeing one! At least as it applies to series artist Dustin Nguyen, who in this book is drawing his 33rd issue within the Descender/Ascender world. Nguyen’s artwork in Descender was forlorn and moody set of visuals, using its dull watercolor palette to often blur the lines between where reality ended and the existential fever dream began. His visuals—as much as Jeff Lemire’s plotting—often begged the question about where the robotic intelligence stopped and where the human soul began. It was a highly philosophical story stowed within the trappings of a space opera, one as likely to ask what makes an individual distinct as it was to throw a robot with drills for hands into a coliseum fight for its survival.   

Ascender #1 doesn’t really pick up on the question of humanity versus simulated humanity that so thoroughly drove the previous volume of this story, at least it doesn’t seem to yet. That’s not to say it will never return to that issue. There are certainly hints of it. First and foremost though, what’s happening in this new world (10 years past the events of the previous story) is a technological purge driven by monsters and magic. There are new powers, new villains, new status quos. I won’t go into them—this is an advanced review and we’re nothing here if not wary of spoilers—but I will again return to the idea of freedom. Both Lemire’s script and Nguyen’s visual execution feel liberated, and that’s a very good thing for our story.

If I had to guess, I’d wager this ends up being a story of extremes and balance. With Descender, a case was maybe made against extreme reliance upon robots and AI and the trappings of technology. It’s still very early—in the interest of symmetry, I’m guessing Ascender may also run for #32 issues)—but I could see this book as a warning against turning entirely away from tech to embrace folklore, mythology, and ideas rooted in the sensational. I’m just guessing, but there’s maybe a larger point there—shifting the genre within this story has opened a wide range of new possibilities.  

Overall: As Descender was to hard sci-fi, Ascender is to high fantasy, although traces of the past story remain. Most importantly, though, this realignment seems to have instilled writer Jeff Lemire and artist Dustin Nguyen with a new sense of creative freedom, and I’m excited to see what they do with it. 8.5/10

Ascender #1
Writer:
Jeff Lemire
Artist:
Dustin Nguyen
Letterer: Steve Wands
Publisher: Image Comics
Price: $3.99
Release Date: April 24, 2019

For more comic book reviews, check out our review archives.

Zack Quaintance is a tech reporter by day and freelance writer by night/weekend. He Tweets compulsively about storytelling and comics as BatmansBookcase.

Top Comics to Buy for March 20, 2019 - Lazarus, Criminal, Wild Storm, and more

By Zack Quaintance — Someone pinch me, I must be dreaming...this week’s comics seem like they were precisely custom-tailored to my tastes. Indeed, many of the books that I gush about on the regular (which is admittedly a long wish) have new issues coming this week. That includes a long-awaited return of Greg Rucka and Michael Lark’s Lazarus Risen, the steady drumbeat of horrifying excellence that is Immortal Hulk, and top-tier creator-owned books from Image, be it Monstress or Criminal.

There’s a lot of my old favorites among the Top Comics to Buy for March 20. There are also some notable new books arriving too. I’m thinking specifically here of Dark Red #1 from AfterShock Comics (a rapidly rising indie publisher) and Invisible Kingdom #1 from Dark Horse. The latter is a trippy visual tour de force laced with complex ideas about everything from commerce to religion (see our Invisible Kingdom #1 review) while the former follows a vampire who works at a rural gas station in Trump’s red state America (see our Dark Red #1 review too). It’s all good stuff.

So, without further adieu, on to this week’s comics!

Top Comics to Buy for March 20, 2019

*PICK OF THE WEEK*
Lazarus Risen #1
(read our review!)
Writer:
Greg Rucka
Artist: Michael Lark w/Tyler Boss
Colorist: Santi Arcas
Letterer: Simon Bowland
Publisher: Image Comics
Price: $7.99
NEW STORY ARC! "FRACTURE I," Part One LAZARUS returns in an all-new prestige format! New series, new story arc, new size, and a new quarterly schedule!
Introducing a new ongoing LAZARUS series-at 64 pages, perfect bound, LAZARUS: RISEN continues the story of Forever and the Carlyle Family... featuring an oversized, 44-page story by Eisner winners GREG RUCKA and MICHAEL LARK, an all-new short story exploring the larger world of LAZARUS by Eisner-nominated writer LILAH STURGES, an all-new supplement to the Modern Age: World of Lazarus Roleplaying Game by Green Ronin, original design artifacts and art supplements, and more! Two years have passed since the Carlyle Family was betrayed in battle, and the Conclave War encroaches on every side. As a new era dawns, Johanna Carlyle goes on the attack to ensure the survival of her Family, relying on the loyalty and support of the Carlyle Lazarus-her sister, Forever-remaining at her side. And while their united front may be enough to turn the tide, the cracks are beginning to show…
Why It’s Cool: Lazarus is one of the best creator-owned comics of the modern era. It’s complex, suspenseful, immersive, and compulsively readable. Now, the book is transitioning to a prestige quarterly format, which means fewer issues per year but just as much content (hopefully). In this first issue back, the comic hasn’t lost a step at all. In fact, I’d argue that it’s actually better than it used to be in monthly installments. Rucka and Lark are veteran creators who make compressed comics that are rewarding to read both in installments and trade. As such, this book hits certain story beats within each issue. Having the extra pages of the quarterly format allows them to do much more, like a TV show expanding from 30 minutes to an hour. It’s really something, and this series gets my full recommendation. Simply put, if you love comics you really ought to be reading Lazarus.
Read our Lazarus Retrospective!

Criminal #3 (read our review!)
Writer:
Ed Brubaker
Artist: Sean Phillips
Colorist: Jacob Phillips
Publisher: Image Comics
Price: $3.99
"THE LONGEST WEEKEND," Part Two-Jacob's weekend taking care of his old mentor takes a turn for the worse.  As always, CRIMINAL contains back page art and articles only found in the single issues.
Why It’s Cool: In this new volume of Criminal, you can practically feel writer Ed Brubaker and Sean Phillips fighting to change the narrative that monthly comics are dead. They do so in a couple of ways in this issue. First of all, they wrap up an incredible two-part story that they started last month, making it so it fits into the larger arc of this comic while also standing on its own as a satisfying bit of graphic sequential storytelling. Second, they make it a meta story in the best way, one steeped in comics history and culture that literally reminds the reader that comics have been dying since 1954. In the hands of lesser creators, this could feel preachy, forced, or even self-indulgent. But a master team like Brubaker and Phillips pulls it off flawlessly.
Read about Criminal’s previous volumes!

Immortal Hulk #15
Writer:
Al Ewing
Artist: Joe Bennett
Colorist: Paul Mounts
Letterer: Cory Petit
Publisher: Marvel Comics
Price: $3.99
Dr. Leonard Samson is a gamma mutate and part-time superhero who recently came back from the dead. He's been wanting to discuss that with an old patient of his... But he's not here to see Bruce Banner. Take a seat on the couch, IMMORTAL HULK. It's going to be quite a session.
Why It’s Cool: Phew, that last issue of Immortal Hulk was a doozy. But, really, I could probably say that after every issue of Immortal Hulk. This is, simply put, Marvel’s best comic in years. The concept and creative team from the start have been sound, but you can say that about a lot of Marvel’s books. What really sets Immortal Hulk apart is that it hasn’t ceeded any quality in the service of deadlines or events or anything. It’s been as unmovable in that regard as the Hulk himself. At the same time, it’s pushed into increasingly new and horrifying plot territories, keeping the feeling of unpredictable storytelling tension that powered its earliest issues. One way the story has done that is withholding much of the Hulk’s ample supporting cast before bringing them in slowly one by one. This issue looks to be the one in which Doc Sampson enters the fray. So, hurray for that. One last note: I only read this book after dark and strongly suggest you do the same.

Monstress #21
Writer:
Marjorie Liu
Artist: Sana Takeda
Letterer: Rus Wooton
Publisher: Image Comics
Price: $3.99
It's a turning point in Maika's life when she comes face-to-face with a stranger from her deep past.
Why It’s Cool: Love! War! Family! It’s all here in the latest issue of what has fast-become the most grandiose arc of Monstress to date, which is really saying something when you think back to the opener. Monstress #21 really has an overload of the things that make a single installment of a long-running story pop: new revelations, new characters, the promise of action to come soon, a clear push toward the climax, and a set of artwork as varied as it is stunning. I’m constantly impressed with the work Sana Takeda has done with this book, yet I’ve rarely seen her hit such a versatile range of visuals as she does in this issue, be it the adorable renderings of Maika as a child to the intricate character and equipment designs we get in the modern day. Writer Marjorie Liu also writes some of the best and pithiest dialogue for her heroine yet, bantering as she does with a key figure in her life (no spoilers). From start to finish, just a stunning issue.

The Wild Storm #21
Writer:
Warren Ellis
Artist: Jon Davis-Hunt
Colorist: Steve Buccellato
Letterer: Simon Bowland
Publisher: DC Comics - WildStorm
Price: $3.99
The experimental subjects code-named Apollo and Midnighter have broken cover. Combat-optimized superhumans are now loose on the Earth.
Why It’s Cool: Last month’s The Wild Storm #20 was the best issue of this series to date. After 19 issues of slow burn, the creators finally unleashed Apollo and The Midnighter, giving nearly the entire issue to a prolonged action sequence followed by a bit of romance. Was it fan service? Perhaps a little, but it was earned and also executed in the best possible way. This issue brings the focus back to some of the other characters, but make no mistake—the march to the assembling of The Authority continues, and oh what a thing that will be when it happens. There’s only three issues left. Two years ago I’d have guaranteed that this was building into the launch of a new The Authority comic, but with DC scaling back publishing plans under its new corporate owners, I’m inclined to estimate these three issues will be the last we see of these characters for some time. But, hell if I’m not going to savor every page of it. With a writer like Warren Ellis collaborating with an artist like Jon Davis-Hunt, this comic is just too good.

Top New #1 Comics

  • Dark Red #1 (read our review!)

  • Dungeons and Dragons: A Darkened Wish #1

  • Invisible Kingdom #1 (read our review!)

  • Life and Death of Toyo Harada #1

  • Monstrous European Getaway #1

  • Rise #1

  • Spider-Man: City at War #1

  • Spider-Man: Life Story #1

Others Receiving Votes

  • Aquaman #46

  • Archie #703

  • Avengers #17

  • Batman #67

  • Bitter Root #5

  • Black Badge #8

  • Electric Warriors #5

  • Friendly Neighborhood Spider-Man #4

  • Guardians of the Galaxy #3

  • Justice League #20

  • Middlewest #5

  • Naomi #3

  • Stronghold #2

  • Thor #11

  • Uncanny X-Men #14

Check back to the site later this week for reviews of Lazarus Risen #1, Criminal #3, and more!

See our past top comics to buy here, and check our our reviews archive here.

Zack Quaintance is a tech reporter by day and freelance writer by night/weekend. He Tweets compulsively about storytelling and comics as BatmansBookcase.

TRADE RATING: Out of the Blue expertly captures the British spirit during WWII

Out of the Blue, Volume 1 is out 3/27/2019.

By Jarred A. Luján — Out of the Blue Volume 1, the second original graphic novel from AfterShock Comics,  is the co-creation of famed war story writer Garth Ennis and the incredibly talented artist Keith Burns. It marks a reunion for the duo, which last team on another WWII aviation story called Johnny Red. Out of the Blue follows protagonist Jamie McKenzie towards the end of World War II, as he performs bombing runs on German supply lines in the worst possible plane with the worst possible commanding officer.

The story has so much to unpack, but I want to jump into the artwork first. Burns is a member of the RAF Guild of Aviation Artists, a group that describes itself as the globally-recognized premier society for the promotion of aviation art. Burns is a testament to that statement. It almost feels like planes were designed for this man to draw them. The opening page of the book—a De Havilland Mosquito Fighter-Bomber flying over the remnants of a burning German ship—is in and of itself an amazing piece, and it sets the tone for the book. The battle sequences in this story are also more than just big and explosive; they’re dramatic and intense. Burns styles these pages in a way that showcases what a feat of machinery these little planes are, also capturing the depth and destruction of warfare. It’s all thrilling to look at, and this art alone could sell me on the book.

This story has one of my favorite casts of characters from any Ennis book in a while. Joseph Ranjaram, an Indian soldier in the British military, is the calm and eloquent balance to another character, Jamie. Jamie, in his own right, is a fun character, but it becomes clear early in the story that Jamie…well, Jamie is sort of an unlucky guy. His constant stumbles bridge upon heartbreaking turn after turn, which, ironically enough, is what introduces him to Joseph in the first place. Jamie getting partnered with Joseph is meant to be a punishment due to his race, and I loved that touch. Any WWII book that doesn’t shy away from the ugly shadow of racism, particularly and openly cast by Broome here, is one that adds an immersive edge of realism to its work. It should come as no surprise that Ennis, a man who happily introduces the harsh realities of war on the regular, is willing to address that unflinchingly as well.

Now, bear with me as I give a brief history lesson, one that I promise is relevant to this book. For those who maybe missed a history class or two, England suffered a pretty brutal time in WWII. From the May 1940 evacuation of Dunkirk to the intense bombing that occurred from July to October 1940, times were rather dark for the country during the war. Now, one of the things that I love about this time period in particular is the war propaganda that came out of it. I know, that seems like a particularly dorky thing to find interesting, but the differences in experiences of the war come out so clearly in the way nations represented it to their own countries. For example, American propaganda is vengeful, it’s angry. Reasonably so, something like Pearl Harbor is certain to bring out those feelings in a nation. England’s went another way, though. While there were certainly feelings of anger and frustration and vengeance, much of England’s propaganda was hopeful, because for quite some time it seemed like the end was nigh for Britain. There’s been plenty of time spent dissecting Churchill’s “We Shall Fight on the Beaches” speech, given at the beginning of the intensive bombing, but it captures so well the British approach to their situation: Don’t lose hope, fight on.

That spirit is so wonderfully captured in this story. It’s a story of Jamie, who can’t seem to do a damn thing right at times, and who is given every reason to give up but refuses to do so.

He just seems to find himself in the plane, in the midst of battle, fighting for something worth fighting for. The book feels lighter than some of Ennis’ prior work, and I say that as someone who loved Punisher: Born and Sara (which I also reviewed), but that lightness is perfect for this story. It has dark edges, to be sure, including racism and Broome’s nastier intentions later in the book, but you can see the central vein of hope throughout Jamie’s story. The last few pages of this book are so great and so beautiful, and they capture the theme so well that I spent a very long time soaking them in.

If there is one thing I find frustrating about the book, it’s that the release is split in half. Volume 1 isn’t a cohesive story, it’s part of a much larger story that will obviously conclude in Volume 2. Yet, it feels like we’re really just kicking off by the time we get to the end. It feels a little disappointing that we can’t dive into it next month, like a monthly serial, or continue going through it, like a regular graphic novel. That’s a minor thing, and maybe that being my biggest issue is only another indicator of how much I enjoyed reading this.

Ennis and Burns make fantastic comics together.

Out of the Blue Vol. 1 (of 2)
Writer:
Garth Ennis
Artist: Keith Burns
Colors: Jason Wordie
Letterer: Rob Steen
Publisher: AfterShock Comics
Price: $19.99
Release Date: March 27, 2019

Read more graphic novel reviews with Trade Rating.

Jarred A. Luján makes comics, studies existential philosophy, and listens to hip-hop too loudly. For bad jokes and dog pictures, you can follow him on Twitter.

The Saga Re-Read: Saga #32 gives us more Marko and Alana

Saga #32 first debuted on 12/23/2015.

By Zack Quaintance — They’re back! After an issue without the story’s central couple, Saga #32 is almost all Marko and Alana, with a brief Prince Robot IV chaser at the very end. It’s also one of the better issues in terms of capturing the beauty of their dynamic, of being romantic in the way that only stories about long-term relationships can. Oh, plus there’s a heist!

Maybe it’s because we’re now firmly into the stretch of issues that I actively remember reading as they came out, but I find myself thinking of this arc as the one in which Saga as we’ve known it in recent years really hit its stride, really found a comfortable cruising altitude. The relationships are mature, we know our central characters, and Fiona Staples artwork has become nothing short of absolutely phenomenal. It’s a beautiful thing, and for may the hundredth time I’m finding myself really grateful to be undertaking this re-read project. I will also, it should be noted, be sad once it’s over...although I may jump right into Paper Girls at that point.

Anyway, onto the other parts of this feature!

Saga #32

Here it is, the official preview text for Saga #32, which was first released back on December 23, 2015, on one of those really fun new comic book days that happen during the height of the holiday shopping season and (hopefully) don’t inconvenience the staff at shops all that much…

Marko and Alana learn something.

Welp, once again we know pretty much nothing. Although, I suppose after an issue of not seeing them at all, we do find out here that we will in fact be getting a storied centered on Marko and Alana, who were reunited in Saga #30...before being separated from Hazel by a DRAMATIC TIME JUMP in Saga #31. Let’s do the thing and take a look at the individual elements.

The Cover: This marks two in a row that I’ve really liked. Again, the composition and colors here are pretty fantastic, as is the casual romance with the even more casual fantasy/sci-fi touches, the wins on Alana and the sword/shield on Marko...it’s all very cool.

The First Page: Hey hey! For the first time in six or seven issues, we get one of (what I consider to be) the trademark sensational Saga opening pages, this one being Alana accosted and choked by a disguised Marko who’s (presumably) pretending to be holding her hostage. As we learn shortly, they’re actually running a scam and working to fool a security guard. It’s a nice way for the book to let us know that during the DRAMATIC TIME JUMP, Marko and Alana have become a cohesive team once again, as cohesive as they were before, anyway.

The Summary: The story opens with Marko and Alana trying to lie there way past a security guard in a building where there is information about where Hazel is being kept, before that goes sideways and they knock him out instead. They’re in the midst of a full-blown heist. As they go about executing it, they hash out what happened between them in a way that almost feels organic and not intended to mostly remind the audience about stuff.

They eventually get caught, and it looks pretty much as bad as it could get for Marko and Alana. That is, until a missile appears in the air. Security flees before we see that the “missile” is actually the family’s spaceship/treehouse. The excitement of it all pulls them into coitus, and they decide afterward that they’re going to need (presumably) Prince Robot IV for the next phase of the plan, which involves a rescue operation on the Wings homeworld of Landfall. The issue ends with Ghus and a surly Prince Robot IV seeing their ship approach.

The Subtext: I don’t know if this counts as subtext or not, but I found this to be a very romantic issue, at least as it pertains to the conversation between Marko and Alana as they perpetrate the heist. Brian K. Vaughan’s writing here does a wonderful job of teasing out the dynamic between them, showing how complementary they are to each other, and, ultimately, why their love really truly works. We see Marko being his overzealous self when it comes to making a mense about throwing a bag of groceries at Alana, and we see her admitting her own culpability in the frayed relations between them. We see Marko’s peacefulness and practicality paying off as Alana’s spontaneous risky thinking teases him out of his uptight shell. It’s all really sweet, and one of the best recent examples in any fiction of what it feels like to be in a happy marriage (which I maintain is part of the reason this book works so well, because it so often perfectly captures both the very good and the sometimes bad of marriage, or long-term romantic entanglements).

The Art: There wasn’t all that much of a unifying thread to be found in the artwork this week, so instead I just pulled together some of my favorite segments and panels. Gallery is below...

The Foreshadowing: There are maybe a handful of minor and inconsequential instances of foreshadowing dotted here and there in this issue, but I think far and away the most interesting is when Prince Robot IV correctly tells Ghus that everyone who gets tangled up with Marko and Alana finds themselves dead eventually, essentially predicting part of his own storyline as well as that of many of the other side characters, too. It’s also funny in how Ghus very lightly sticks up for them.

Join us next week as we get within striking distance of the 20-issues-to-go mark!

Saga #32
Writer:
Brian K. Vaughan
Artist: Fiona Staples
Letterer: Fonografiks
Publisher: Image Comics

Check out past installments of our Saga Re-Read.

Zack Quaintance is a tech reporter by day and freelance writer by night/weekend. He Tweets compulsively about storytelling and comics as BatmansBookcase.

A Lazarus Retrospective: Family Above All

Lazarus Risen #1—the launch of the series new, quarterly super-sized format—is out 3/20/2019.

Lazarus Risen #1—the launch of the series new, quarterly super-sized format—is out 3/20/2019.

By Taylor Pechter — What family truly means can be complicated. Is it just the people that are closest to you? Or is it something greater? It’s a complex question, and in many ways the answer is a core focus of Image Comics’ soon-to-return series, Lazarus. Written by Greg Rucka, illustrated by Michael Lark (with inking assists from Tyler Boss), and colored by Santi Arcas, the world of Lazarus is one rooted in dystopia. After an economic collapse and a war that led to an event known as the Macau Accords, the globe has been sectioned off into regions run by certain wealthy and powerful families. Each family has a specially engineered being called a Lazarus, which acts as both a liaison and the leader of its military force. Forever Carlyle is the Carlyle family Lazarus. This comic is her story.

Who is Forever Carlyle?

Staring in the year X+64 (which means 64 years after the Macau Accords divided the planet), we are introduced to Forever. In this introductory scene, she is shot, killed and subsequently self-revived. She is being monitored from afar by her family members Johanna, James, and Bethany Carlyle, who watch everything from her actions to her vitals.

As James goes over her trauma report, the audience slowly becomes familiar with the unforgiving world of the series. This is a world where the ruling families are in constant conflict over land, where they preside too over civilians separated into a quasi-caste system. The civilians who work directly for the families are their Serfs. Everyone else is Waste, treated as second class. Occasionally, they have a chance to be Lifted to become Serfs. It’s all very frightening.

In the story of Lazarus, the two factions spearheading the conflict are the Carlyle Bloc and the Hock Coalition. Caryle rules most of the Western United States while Hock oversees the Eastern regions. Both of them have allies in conflict across the world. Forever is the pride of the Carlyle Family. She is the commander of their elite strike force called the Daggers. However, Forever gets a mysterious message in the middle of the night that sows seeds of doubt about her role in the family.

The message reads “He is not your father. This is not your family.” As Forever ponders her place in the world, Hock and his allies start to move on Carlyle territory while Carlyle moves on Hock. This conflict comes to a head at the Conclave, driving the plot forward.

The Conclave that Rules the World

Not all of Forever Carlyle’s battles in Lazarus are physical.

The Conclave is a meeting of the families where they discuss terms regarding territory, and—if worse comes to worse—war plans. The meeting takes place on Triton 1, the floating base of the Armitage family, who is officially neutral in the ongoing conflict but has heavy ties to Carlyle. As tensions rise, Forever confronts her brother, Jonah. Jonah was kidnapped by the Hock’s while planning treason to his family. This is the first betrayal that Forever is subjected to and it won’t be the last as she helps Jonah escape custody. She is then thrust into a fight with Sonja Bittner, Lazarus of the Bittner Family, which is then a member of the Hock Coalition. Forever fights to prove her family’s innocence. She prevails in the contest but her father and patriarch of the family, Malcolm Carlyle, is subsequently poisoned and left in a coma. Little does Forever know, Malcolm has been secretly training a younger version of her to possibly be a replacement should she falter.

As the Conclave War rages on, the forces of Carlyle, Hock, and their allied families are in all-out conflict. In the middle of this, Forever’s crisis of conscience reaches its zenith. Not only has Jonah’s betrayal hit her hard, she also starts to forgo her normal regimen of medication, which keeps her stamina in top condition and also allows her family to control her. This does not go over well with her sisters Johanna and Bethany. Johanna breaks and tells the truth to Forever, about her development and her potential replacement, thinking it would build trust with her again. It has an opposite effect.

Forever denounces Johanna, not only for her personal actions, but for the overall way the family has treated her. Forever has been betrayed by the people she holds closest to her. It is then she sets out with her allies on a final push. Along with the forces of Morray and Bittner, they start a Lazarus hunt, targeting first the Rausling family in Central Europe.

The Conclave War

The gritty, photo-realistic artwork in Lazarus makes for one of the most immersive reading experiences in comics.

After a decisive victory over the Rausling Lazarus, Sonja Bittner along with Forever and the Morray Lazarus Joaquim (who is romantically engaged with Forever), set their sights on the most dangerous and secretive Lazarus of them all, the Vassalovka Lazarus, simply known as the Zmey, or the Dragon. As the name implies, Vassalovka’s seat of power is in Russia, and they remain a question mark until at last entering the war against Caryle and its allies. The fight against the Vassalovka Lazarus is brutal, with yet another betrayal, with Forever’s paramour Joaquim being forced to turn on her by the chemical control maintained over him by his family.

Meanwhile, after his escape from the Conclave, Jonah Caryle washes up in the Danish town of Agger in disputed Bittner territory. It is there where he creates a new life and eventually falls in love with a local and have a baby. However, a tragic event cuts that relationship short as we move into the Fracture storyline in the upcoming Lazarus: Risen #1, which is due out next week (stay tuned for our review!).

With Lazarus, Greg Rucka weaves a tale of intrigue that is predicated on the concept of family. Forever is a woman trying to find her place. Who she really is as a person is tested not only through her psychological inwardness but also her interactions, not only with her immediate family, but also their allies and enemies. Joining Rucka is his collaborator from his classic work for DC Comics, Gotham Central, Michael Lark. Lark adds a layer of reality with his rough and textured style. The pages are perfectly paneled, whether they are dynamic action scenes or emotional character beats. Adding hues is colorist Santi Arcas whose colors are mood driven, including  moody blues, stingy greens, warm oranges, abrasive reds, or even drab tans and browns.

All together, these creators have made a lived-in world that has both its light and dark sides. Overall, Lazarus is an achievement in world building and storytelling with a deeply thought out setting and relatable characters with resonant themes. As a parting gift, I leave you with the Carlyle family motto: Oderint Dum Metuant...which means, Let them hate, so long as they fear.

Read more of Taylor’s writing on our comics analysis page.

Taylor Pechter is a passionate comic book fan and nerd. Find him on Twitter@TheInspecter.

An Interview with the Creators of Image’s Newest Hit Comic, Little Bird

Little Bird #1 is available now.

By Zack Quaintance — Little Bird #1 was published yesterday by Image Comics, marking the debut of one of the most imaginative and madcap new series I’ve come across in some time. As I wrote in my Little Bird #1 review, this is a great first issue comic made with a high level of craftsmanship. Simply put, it’s not to be missed.

I liked it so much, in fact, that I was compelled to learn more about the book’s creators. So, I reached out to writer Darcy Van Poelgeest and artist Ian Bertram to literally ask them who exactly are you people and how did you come together to make something so damn good? They were gracious enough to answer that silly question (along with several others). Their answers are below.

Let’s check it out...

Q: Thank you both so much for your time. I read (and loved) Little Bird #1, and I’m excited to learn more about you and your process. Can I start by asking for those who are unfamiliar...who exactly are you people and how did you come together to make something so damn good? 

DVP: I’m a writer and filmmaker and Little Bird is my first trek into the comics-verse. Ian is by far more interesting than I am so I’ll probably just leave it at that. As far how we met; I sort of want to spin something more interesting than the truth here and tell you that Ian and I met on a dating site or something but the truth is I saw his work online and emailed him. After a few extended conversations and a script it was on.

Ian: What can I say about the one and only Darcy Van Peolgeest. He’s a genius. He’s a gentleman. He’s a warrior and truth teller. He’s pure. He. Is. Batman.

And we met when Darcy reached out to me about 5 years ago with the first concept for Little Bird. We just inspired each other and went from there. It’s been a great trip.

Q: I was blown away by the sheer amount of story packed into this debut comic. I did my best in our review to tell the audience why they should read this book, but before we get into other questions about process, what's the pitch for Little Bird #1 you might give to someone wondering whether they should check it out?

DVP: LITTLE BIRD follows a young resistance fighter who battles against an oppressive American Empire while searching for her own identity. A story about a girl who’s been born into a war she can’t quite understand and her journey to end the war and find out who and what she really is. As long as you’re not easily offended - I’m pretty sure most everyone can find a window into this story or just kick back and enjoy the insanity that we’ve created.

Ian: First off, thank you for such an excellent review. One of the things Darcy and I wanted to do was drop the reader into a fully formed world with just a compass. No map. Why are there insane surreal monsters lurking in the basement of this sci-fi prison? What are their monstrous stories? Darcy and I have our ideas about who they are, but it’s so much more fun to let the reader craft their stories. It’s showing the tip of iceberg. Underneath the waves is a vast Lovecraftian shape dropping away from sight and into the ice deep. 

Q: One of the things I really loved about Little Bird was the interesting pastiche of thematic interests, ranging from nationalism to religion to incarceration to man vs. nature...I could keep going. And I think the same can be said of the aesthetic. Yet it all coheres so nicely. With that in mind, what was the collaborative process like and how communicative were you during the writing/illustrating of this book?

DVP: I think the collaboration between Ian and myself is really at the heart of this whole thing, and we’ve discussed this quite a bit. Coming from film my approach was to have everyone as involved as possible. Not to hand off a script and have it continue down an assembly line but to have the script be a living document from where we all worked. That included getting notes and ideas from Ian to add back into the script or just letting him do his thing on certain scenes. I prefer to discuss as much of it as possible because as a director that’s where I was most comfortable - walking through the scene, seeing how Ian felt about it while getting his ideas and working them in so that he’s adding his own voice in there as a storyteller. This extends to the whole team. Everyone was encouraged to have a voice in this. As far as all the thematic interests... I have a very busy mind.

Ian: Agreed. This really was a true collaboration. We felt like we could try anything, which really opened everything up. Nothing was sacred and nothing was profane. We found our characters and world together. Ha, we really spoiled each other, and there is no going back.

Q: Darcy, as I understand it this is your first comic. How did the creative process for you differ from working in film? 

DVP: Well as I suggested in the last question, it didn’t differ too much in terms of a creative approach. I think in the first issue I tried to do bit more of what I thought it meant to “make a comic” but by the second issue I was able to throw that away a bit (with a lot of encouragement from Ian) and just started working in a way I was more comfortable. That gave Ian more freedom to bring his voice into it as well. Comics are a more intimate format. There’s a creative freedom in working with a small team like this but at the same time being able to achieve something story-wise that would call for a large budget in a film. It was a very freeing experience.

Q: Little Bird #1’s story felt really compressed in a good way to me, a way that’s unique to comics. With only five chapters to work within, how did you both decide what to pack into this first installment, in terms of what to reveal and what to leave for later in the story?

DVP: There’s a lot of comics that would have broken that up into two issues but, and this is maybe a strange thing to say, comics are fucking expensive and we wanted everyone to just get a ton of bang for their buck. It was also important to spend enough time with Little Bird in that first issue so that people become invested in the character. I read a lot of first issues where even though I like a lot of what’s going on; in terms of how the story has been set up, but I don’t give shit about the character so I don’t bother picking up the next one.

And when it comes to deciding what makes it in and what doesn’t… I leave a lot out at times. I’d rather the reader have questions than answers they don’t need. Anyway, I’m rambling. Quick, Ian - say something smart!

Ian: Darcy blew me away by how he was able to pace this book. I would base my pages on his script, and then he would look at the pages I turned in and retrofit the script to the pages. I tried to pack as much visual information into these pages as possible. I wanted to overload readers, and then give them a space to breath. But Darcy brought this to a whole new level. He writes beautifully and the reader knows they are in good hands. Hands that will guide them through a strange and violent world with care.

Q: Ian, I was absolutely floored by the sheer imagination in the artwork, from the clothing to the genetic enhancements we see on some of the characters. I could cite some visual inspirations I thought I saw, but I’d rather just come out and ask: what were some of the works that inspired you in creating Little Bird?

Ian: Thank you! One thing that I did with Little Bird was avoid comics as forms of inspiration. I wanted to have Little Bird be an opportunity to delve into the subconscious and pull out whatever was the most striking. I know there are near infinite numbers of influences floating around down there (every first kiss, every secret, every lie, every death, every dream, every fear, all wrapped in flesh and tentacles and tree bark). I just wanted to see what strange brew would be brought back to the surface. As a general rule anything that made me uncomfortable had to be included. 

Q: Darcy, I guess I’ll ask the same question of you...this is an almost aggressively original world and story, as a writer, were you thinking of any narratives—fictional or otherwise—while scripting this book?  

DVP: I really wasn’t thinking of any existing work unless it was Ian’s. I studied his work and I wrote for him. I treated it as though I work for him and my job is to deliver something to him that inspires him to do great work.


Q: For readers like me who have already finished and loved the first issue, can you tell us anything about what we should expect as Little Bird continues?

DVP: Expect some really gorgeous storytelling from Ian. Expect something vaguely familiar that arrives from a uniquely personal place.

Ian: We definitely keep up the pace as the book goes on. It’s a full tilt ride. Also we really cement the weird physics of the world. Which allows us to experiment with setting and narrative in cool ways.

Q: This comic felt like a bit of a statement for you both within comics, announcing your arrival to broader audiences. I think it’s going to be huge, and, because comics is such a forward-looking medium, I’m already wondering what your ideal follow up projects would be if you had your pick. Anything in mind?

DVP: I’m working on another dream project. I think we tried something interesting with Little Bird and my only goal now is to just push that further. Learn from this experience and make something even more honest, and more fun the next time around. I’m just exploring right now and I’m as curious as anyone to see where it all goes.

Ian: Thank you! I really hope people enjoy reading it as much as we enjoyed making it. Without saying too much there is something next for Darcy and I.

Q: Finally, this is a five-issue miniseries but the world in the first issue seems so vast. What are the chances that this story might extend beyond these first five issues?

DVP: Zack, honestly – we need to speak again when the series is finished!

Ian: Ha, Agreed!

Little Bird #1 is available now from Image Comics.

Zack Quaintance is a tech reporter by day and freelance writer by night/weekend. He Tweets compulsively about storytelling and comics as BatmansBookcase.

REVIEW: Age of Conan - Belit, Queen of the Black Coast #1

Belit, Queen of the Black Coast #1 is due out 3/13/2019.

By Zack Quaintance — I was into this book from the moment Marvel unveiled the creative team. I’ve written a lot on here about how much I enjoy Tini Howard’s work, be it in creator-owned series like Euthanauts or work-for-hire gigs like the recent Captain America Annual. So, having Howard’s name on a book—even for a franchise like Conan that, to be perfectly frank, I have a baseline of disinterest in—makes me pay attention. With this new Age of Conan: Belit, Queen of the Black Coast miniseries, however, it was artist Kate Niemcyzk’s name that pushed my interest to the next level.

Niemczyk, to my mind, is a really underrated visual storyteller, bringing clean linework, a pleasant density of visual gags and other touches, and ability to handle complex concepts as they apply to page composition. I’ve enjoyed her style quite a bit on past work, especially Marvel’s Mockingbird comic from a few years back (talk about underrated). With this Belit book, I was curious to see how artwork so clean and energetic would apply to the inherent savagery of the Conan the Barbarian world.

Indeed, of the three titles to launch in this line so far, this comic is the least photorealistic and most cartoony, which is not a bad thing. It really serves the main character well: a young girl whose father’s past sins cause him to be beaten and marooned on a sandbar right in front of her. There is an innocence and idealism at the start of this tale that both the writer and artist (colored here by the absolutely essential Jason Keith) convey perfectly...right up to the point where the plot forces Belit to take action in a way that loses a bit of her innocence with sacrificing any of her determination or power.

Following this action (you’ll have to read to learn the exact nature), the artwork seems to shift ever so slightly, especially the colors, taking our story to a bit darker place as the action on the page accelerates to accompany the journey. This is not a dark comic though, even with some of the early travails the protagonist goes through. It’s actually probably the ray of light in the new Conan line.

What emerges through the course of this debut issue is a picture of a series that aspires to be a pure high seas adventure in bygone times, one with a strong (and young) female protagonist. This is a fun read for season comics fans, but, more importantly, I think it’s a comic that once collected has a real potential to extend the Conan line to younger readers. It strikes a balance between immersive realism and out-sized fantasy that I think the best comics of the All New, All Different Marvel relaunch also found a few years back. It’s tricky ground to tread, and I’m excited to follow this series from start to finish as the creators pull it off.

Overall: The most vibrant and kinetic book of the new Conan the Barbarian line, Belit, Queen of the Black Coast #1 does a great job creating high stakes that feel serious while also building a tone perfect for pirate adventure. 8.5/10

Age of Conan: Belit, Queen of the Black Coast #1 (of 5)
Writer:
Tini Howard
Artist: Kate Niemczyk
Colorist: Jason Keith
Letterer: VC’s Travis Lanham
Publisher: Marvel Comics
Price: $3.99

For more comic book reviews, check out our review archives.

Zack Quaintance is a tech reporter by day and freelance writer by night/weekend. He Tweets compulsively about storytelling and comics asBatmansBookcase.

REVIEW: The Magnificent Ms. Marvel #1 hints at new mythos for Kamala Khan’s story

The Magnificent Ms. Marvel #1 is out 3/13/2019.

By Zack Quaintance — For the first time in the character’s young life, Kamala Khan’s Ms. Marvel has a new writer. Indeed, since the new Ms. Marvel’s solo series launched back in February 14, writer G. Willow Wilson has been a constant in her adventures. Under Wilson’s creative guidance, Ms. Marvel has run for nearly five years and many issues, earning critical acclaim and racking up tons of sales, especially in the bookstore and book fair market with young readers.

I’ve been there all the way, because to my mind Kamala Khan is the purest update on the concept of the teen superhero first pioneered by Stan Lee and Steve Ditko in Amazing Fantasy #15 with the creation of Peter Parker, essentially the first kid superhero that wasn’t a sidekick, or at least the first that captivated fans and became successful (the Billy Batson Captain Marvel/Shazam! aside). Kamala Khan’s adventures as Ms. Marvel to me in the Wilson era always felt like the first millennial superhero, essentially written for us and by us with a nuanced understanding of the world we lived in and the challenges we faced.

In his first issue as Ms. Marvel’s new writer, Saladin Ahmed essentially commits to maintaining that status for Kamala while at the same time building in an evolved sense of scale, mythos and grandiosity. This issue has an interesting framing structure, in which a pair of alien beings—identified only as being from another world somewhere in the far future—are discussing Kamala, with a little girl in bed listening as a father tells her stories of the Destined One. What Ahmed does right from the start of this new book—facilitated with detailed and vibrant artwork from the team of artist Minkyu Jung, inker Juan Vlasco, and colorist Ian Herring—is give Kamala and increased sense of relevance, not just to the folks near her in Jersey City but to the entire world, potentially even the entire galaxy.

As millennials begin to inherit the world in the wake of mass baby boomer retirement, it’s a fitting development for this now five-year-old arc. Kamala will, of course, remain young in the comics (these heroes always should and do) even as her position within the broader zeitgeist ages, and Ahmed understands this as well. Even as she becomes the Destined One to some folks far away and well in the future, her exploits at home remain mostly driven by her interpersonal relationships with her parents and best friends.   

In the end, what we get from The Magnificent Ms. Marvel #1 is a new run that feels both familiar and novel. The interactions between Kamala and her parents feel as if they’ve been culled directly from Wilson’s now-ended run, while the framing device is Ahmed signaling an intent to also try something wholly new. It is, as far as I’m concerned, exactly what this character needed as she ages a little and presumably takes another step toward her inevitable destiny as a character in big budget Marvel Studios filmed. It’s no coincidence this book is coming out now, just days after Carol Danvers and Captain Marvel stormed the box office.

Overall: The Magnificent Ms. Marvel #1 is a new run that feels both familiar and novel. The interactions between Kamala and her parents feel as if they’ve been culled directly from Wilson’s now-ended run, while the framing device is Ahmed signaling an intent to also try something wholly new. 9.0/10

The Magnificent Ms. Marvel #1
Writer:
Saladin Ahmed
Artist: Minkyu Jung
Inker: Juan Vlasco
Colorist: Ian Herring
Letterer: VC’s Joe Caramagna
Publisher: Marvel Comics
Price: $3.99

For more comic book reviews, check out our review archives.

Zack Quaintance is a tech reporter by day and freelance writer by night/weekend. He Tweets compulsively about storytelling and comics as BatmansBookcase.

REVIEW: Calamity Kate #1 is one smooth debut

Calamity Kate #1 is out 3/13/2019.

By Zack Quaintance — Calamity Kate #1—from Magdalene Visaggio, Corin Howell, Valentina Pinto, and Zakk Saam—has a fantastic first page. You’ll see it should you decide to read this comic (which, I think you should), and you may have already seen it in previews, but I still want to take a moment to talk about how much I liked it here. The creative team does an excellent job pulling the audience’s gaze down through a set of five page-spanning horizontal panels, each one of which unveils a new detail about the titular heroine, Calamity Kate.

It gets the always tricky business of info dumping out of the way in a quick burst, in a way that doesn’t bog down its narrative once it gets going while still telling us most everything we need to know about our character, where she’s at now, and what she seems to want out of life. We learn she’s leaving alone, she’s been eating takeout, her dark apartment is covered in posters of monsters, she was married, she’s been divorced, she has swords, she has a leather jacket. Then at the very bottom, we get her mind state: I’m not dead, far from it.

By page three she’s jumping, teeth gritted and sword drawn at a giant monster, we know pretty much everything we need to be oriented as an audience, and the only reasonable reaction becomes, hell yes, let’s do this!

The intro was perhaps what stood out to me most, but the rest of the comic goes on to be great too. Between this book and Morning in America, writer Magdalene Visaggio continues to make a strong case that she’s one of the best (and most complex) dialogue writers in comics right now. When her characters talk to each other, there’s always a sense that what’s being communicated is a great deal more than what’s being literally said. You can feel strains in friendships, complex histories, and tiny agendas. It makes for well-realized characters and tons of additive interactions.

And it’s not always about the interactions. Sometimes the lines crackle with interesting juxtapositions (this one jumped out at me, I packed up, left my job, left my apartment, and drove west in an old continental and started hunting monsters). Another bit of very solid writing here is how the emphasis of the plot stays on Kate’s emotions. The opening was about her loneliness, first and foremost, with the book (wisely) waiting a bit longer to establish that she’s a famous monster hunter in a world where monsters have become a too-common disaster, not unlike wild fires or mass shootings. It’s a bold move, and it pays off excellently, grounding a genre story in the feelings of real people (my favorite).

Corin Howell, the artist for the series, is also having an ascendent year as a creator, having drawn other notable books like Girl in the Bay and Dark Red. On Calamity Kate, Howell is joined by colorist Valentina Pinto, and the result is what in my opinion is her best artwork yet. The lines are clean and sharp as all get out, and the visuals oscillate seamlessly from anguished quiet moments of honesty to a woman combating scaly drooling creatures with a katana. It all slows super well, and the flourishes really pop, driving the action and big emotional beats in equal parts.

Overall: A really well-done first issue, Calamity Kate is a tight and well-told story with a solid concept and great characters. Come for the famous monster-hunter living in Encino premise, but stay for the quiet look at honesty, friendship, and feeling alone. 9.0/10

Calamity Kate #1
Writer:
Magdalene Visaggio
Artist:
Corin Howell
Colorist: Valentina Pinto
Letterer: Zakk Saam
Publisher: Dark Horse Comics
Price: $3.99

For more comic book reviews, check out our review archives.

Zack Quaintance is a tech reporter by day and freelance writer by night/weekend. He Tweets compulsively about storytelling and comics as BatmansBookcase.

REVIEW: Assassin Nation #1 has a character named F*ck Tarkington

Assassin Nation #1 is due out 3/13/2019.

By Zack Quaintance — If you skipped the headline of this piece for some reason, please read it now and report back, because I think it tells you a lot. Assassin Nation #1 is a new comic by writer Kyle Starks, artist Erica Henderson, and letterer Deron Bennett. And, yes, it stars a character named F*ck Tarkington.

It’s a simple bit (and diving into here is definitely not going to win me any awards as a critic of high art, which whatever), but it really sums up the tone of this book. Assassin Nation is clever and self-aware and willing to pretty much anything to entertain. Like the characters in its pages working as hit men, it’s locked in on its target: creating a great experience for the reader. And it certainly does that. This is one of those comics you start reading and then come out on the other end however many minutes later surprised that such a fun, immersive story has a last page.  

So yes, I really liked it, which is maybe not that big of a surprise, given that I’ve been a fan of most all of Kyle Starks’ earlier work, from Sex Castle to Rock Candy Mountain to his recent collaboration with Chris Schweizer, Mars Attacks. And when this book was first announced as having artist Erica Henderson (award-winning illustrator of Marvel’s Unbeatable Squirrel Girl), I clonked myself on the head for not noticing how well their sensibilities might fit together earlier (that’s right, clonked).

The premise of this book is excellently simple: the head of the second biggest crime family around and a former assassin known as Chekhov’s Gun (because when you see him you know someone’s going to get shot) is now being targeted for assassination. So what does he do? Hires a whole bunch of other assassins to protect him. Hi-jinx (and chingos of gun battles) ensue. The whole affair is handle with such a deft and entertaining sensibility. One of the first pages in this comic, for example, is a reference of all the assassins (including Tarkington, F*ck) and a power ranking, I guess of their deadliness. I like that kind of stuff, and find it to be a wonderful example of something that works best in the graphic sequential medium.

The whole book is just loaded with great one-liners, terrific visual gags, and kinetic action. I’m hesitant to go into specifics any further, because there are surprises and I’d hate to let the air out of any more specific jokes. Basically, this comic gets a strong recommendation from me, and you should all check it out.

Overall: Like the characters in its pages working as hit men, Assassin Nation #1 is locked in on its target: showing its audience a great time. This is one of those comics you start reading before suddenly finding yourself surprised that it had to end. 9.5/10

Assassin Nation #1
Writer:
Kyle Starks
Artist: Erica Henderson
Letterer: Deron Bennett
Publisher: Image Comics
Price: $3.99

For more comic book reviews, check out our review archives.

Zack Quaintance is a tech reporter by day and freelance writer by night/weekend. He Tweets compulsively about storytelling and comics as BatmansBookcase.

ADVANCED REVIEW: Could the vampire comic Dark Red #1 have the smartest things to say about a divided America?

Dark Red #1 is out 3/20/2019.

By Zack Quaintance — Dark Red—perhaps because of its name—is somewhat being billed as a political comic, a vampire thrown into the middle of rural Trump America, and to some extent, it’s definitely that. It starts off with the hero of this story working the all-night shift in a gas station. Chip is getting close to quitting time, which is high stakes for him seeing as he has to get home by sun up. This is (of course) complicated by a couple of drunks, rowdy truck drivers, one who rants like a right wing troll on Twitter and another who wets himself and forces Chip to clean it up.

Our story is off to the races from there, focusing heavily on Chip, his lifestyle, and the misery of living in a dying small town. The worst case scenario for a comic like this is that it becomes an exercise in one-sided, look how dumb and small and hateful and problematic these people are, a narrative that makes a good number of its characters part of some us vs. them cultural conflict. Dark Red gets close at times but doesn’t entirely do that.

Aside from the one truck driver at the start, the handful of characters we do see in this first issue are well-realized people motivated by simple things: the manager who wants the job done, the other truck driver who is embarrassed he couldn’t get to the bathroom in time, the woman who has a rare disease that makes her generate too much blood, thereby putting her at risk for clots and making her a great friend for a vampire. As a result, the central conflict of this comic is not so much us vs. them (a narrative you can find plenty of places these days, often well-executed and poignant), as it is man vs. the place he’s stuck living. That’s a really important distinction.

There’s a lot of setup that has to be done in this first issue, and so we only get a hint of it. It is, however, tantalizing. It occurred to me while reading this comic that we haven’t really had a defining story of what it feels like to be a good person from small town America, at least not since things like the changing economy, globalization, and the opioid crisis rendered those places thoroughly desolate and hardscrabble. Most great books, films, comics, songs...you name it...that take on the big city vs. small town divide are from other eras, casting it as a question of excitement vs. boredom, a matter of mostly deliberate choice. Sometimes it has to do with opportunity, but these days that whole conflict has perhaps evolved into something more severe, becoming a question of survival.

And what better hero to have for a story about survival than a schlubby vampire who works in a convenience store, lives in a trailer, and needs human blood to get by? Okay, maybe there is a better character than that, but this is comics, a medium built upon genre extremes, and in that context, I can’t really think of one better. Chip the truck stop vampire is a guy who lives in rural America because the city is too much for him, too intimidating, and he has a passable thing figured out here. There’s some real potential in that. Writer Tim Seely, artist Corin Howell, and letterer Marshall Dillon have hit on a concept that might just use vampires to deliver thought-provoking nuance (I know how that sounds but stick with me…).

In Dark Red #1, they work hard to set that up amid the normal debut issue trappings, the interesting opening and enticing cliffhanger. The real success of the book, obviously, will hinge on what they do later on via the execution. I don’t envy the inherent challenge this concept invites. It’s audacious, to be sure, but fortune favors the bold, in creativity as in many things in life, and from the start, a comic about a vampire in deep red America has been a pretty bold undertaking.

Overall: Dark Red #1 delivers a bold concept and a promising setup. It’s not as political of a comic as its title or cover suggests, with a subtlety of concern likely to be welcome to some readers. I’ll stick with it, because if a vampire comic ends up having the smartest things to say about American in 2019, there’s no way I’m missing that. 8.0/10

Dark Red #1
Writer:
Tim Seely
Artist: Corin Howell
Letterer: Marshall Dillon
Publisher: AfterShock Comics
Price: $3.99
Release Date: March 20, 2019

For more comic book reviews, check out our review archives.

Zack Quaintance is a tech reporter by day and freelance writer by night/weekend. He Tweets compulsively about storytelling and comics as BatmansBookcase.


Comic of the Week: Meet the Skrulls #1

Meet the Skrulls #1 is out as of 3/6/2019.

By d. emerson emmy — I'm a sucker for spy infiltration thrillers. I love the feeling of an unexpected reveal of a character right under your nose being something other than what was shown previously. When you find out that the character than you loved is really working for the bad guys. Meet the Skrulls isn't exactly that, we already know that they're infiltrators. We're let in on the secret from the onset, much more like The Americans, which is kind of how this has been marketed to us, but this first issue still works well as the set-up for a spy thriller.

Across the backdrop of a program, Project Blossom, being implemented that is designed to ferret out and identify Skrulls across the globe, Robbie Thompson, Niko Henrichon, Laurent Grossat, and Travis Lanham introduce us to the Warners, a family of Skrulls infiltrating different levels of society in order to perpetuate their survival. Although they're definitely a foreign invading force, I think it's interesting that their approach isn't necessarily an unsympathetic one. Due to the defeat in Secret Invasion and beyond, there seems to have been a collapse in Skrull society. They're less trying to take over and more fighting for survival.

Don't get me wrong, though, they're still thoroughly evil. As the Elders point out that one member of the family is giving them concerns and require her to be dealt with, adding another complication on top of the family's regular mission, but Thompson does a great job of building these characters and making us at least sympathize for their situation. And the actions through their individual missions are quite compelling.

Henrichon, with color assists from Grossat, bring the story to life nicely. I'd probably buy just about anything Henrichon is illustrating, his work is always beautiful, but he seems particularly suited to this mix of real life espionage and the absurdity of shapeshifters. Combined with a rich colour palette, the artwork works well to make you feel comfortable in reality, but still off-putting enough with the reveal of the Skrulls themselves that you always feel like something is not quite right. That uneasiness, almost like the sensation of uncanny valley, just elevates the overall feel and tone of the story.

Also enhancing the overall feel for the story is the lettering from Lanham. There's a nice variety of word balloon and narration box styles and fonts, from the creepy singing of the agent murdering Skrulls to the shaky differently coloured balloons of the Skrulls in their own form, that adds to the experience. I really quite like the approach to the Skrull balloons because it subconsciously reinforces their ability to change shape and the idea that they're alien.

Overall, this is an excellent debut. Thompson, Henrichon, Grossat, and Lanham deliver an opening chapter into this thriller that effectively presents an interesting core cast of characters in the family, sets up their own individual foibles and missions, and provides a broader context for their mission that acts well as a hook to see what happens next.

Meet the Skrulls #1
Writer:
Robbie Thompson
Artist: Niko Henrichon
Color Assistant: Laurent Grossat
Letterer: VC's Travis Lanham
Publisher: Marvel
Price: $3.99

Check out more of d. emerson eddy’s Comic of the Week feature on our Lists Page.

d. emerson eddy is a student and writer of things. He fell in love with comics during Moore, Bissette, & Totleben's run on Swamp Thing and it has been a torrid affair ever since. His madness typically manifests itself on Twitter @93418.

Top Comics to Buy for March 13, 2019 - Catwoman, House Amok, Little Bird, and more

By Zack Quaintance — Phew, I just flew home from SXSW and boy are my arms exhausted! Kidding. That was incredibly lame and also I’m still physically at SXSW for one more day, but, you know, you can use the Internet from anywhere, so let nothing get in the way of our comics recommendations. How are the comics this week? Well, we’ve got a good mix of solid beginnings and exciting endings.

In the finale column, we have Cover and House Amok, which regular readers will likely recognize as two of our favorites around these part, with the former being an intimate and gorgeous meta take on the industry and the latter an unnerving dive into shared familial psychosis. Most notably in the debuts column we have Little Bird, which is quite possibly poised to be the best new comic of the year (stay tuned for an interview with the book’s creators later this week). So there, stage set for another great week.

Now, let’s take a look at the comics!

Top Comics to Buy for March 13, 2019

*PICK OF THE WEEK*
Little Bird #1 (
read our full review!)
Writer:
Darcy Van Poelgeest
Artist: Ian Bertram
Colorist: Matt Hollingsworth
Letterer: Aditya Bidikar
Publisher: Image Comics
Price: $3.99
MINISERIES PREMIERE!
Director/screenwriter DARCY VAN POELGEEST boasts a long list of awards and accolades for his storytelling prowess and brings the same writing finesse to IAN BERTRAM's breathtakingly detailed artwork in the gorgeous, hyper-detailed miniseries LITTLE BIRD.
Why It’s Cool: Is it enough to just say that this debut issue absolutely rules and these creators are destined to be stars? Because that’s first and foremost why this book is cool, but if you need more (and still haven’t read our Little Bird #1 review), I can also go on to tell you that this is a new #1 that absolutely brims with electric story, as ambitious as it is tense and beautiful, this is as imaginative as a comic as we’ve seen all year. It’s very very good, and you’ll want to get a copy now before it sells out and starts going for major bucks on eBay.

Catwoman #9
Writer:
Ram V.
Artist: John Timms
Letterer: Josh Reed
Publisher: DC Comics
Price: $3.99
When crooks break into the pawn shop where Catwoman has set up her secret headquarters, they make off with a personal item that she has to get back. The trail of loot leads her to the Broker, the man who moves all illicit merchandise in Villa Hermosa. Now, Catwoman could just walk in and ask for her property back, but that's never been Catwoman's style. Instead, she's going to pull off a heist that will teach her foe a lesson, making sure the Broker never crosses the Cat ever again. This special one-off issue is written by acclaimed writer Ram V. (BATMAN: SECRET FILES) and artist John Timms (HARLEY QUINN).
Why It’s Cool: We’ve been calling this run of Catwoman underrated for weeks, and we’d like to reiterate that again here before moving on to discussing this individual issue. Catwoman #9 is essentially a break issue for the normal creative team of Joelle Jones (singular...although she’s been spelled lately by Elena Casagrande and Fernando Blanco), presumably so she can write and draw forthcoming issues. What’s nice is DC has brought in rising star writer Ram V., fresh off a fantastic Batman one shot story in the recent Secret Files one-shot. Ram V. is a favorite of ours from his creator-owned work, and this one-off issue is a great example of why. Highly recommended!

House Amok #5
Writer:
Christopher Sebela
Artist: Shawn McManus
Letterer: Neil Uyetake
Publisher: IDW - Black Crown
Price: $3.99
Read our review of House Amok #1
Ten-year-old twin Dylan Sandifer is now in the driver's seat of more than the converted old school bus her family called home for a summer murder spree. Will she turn on her family and the sacred bond between twins and break free from the shared madness? Conspiracy theories, organ thieves, and secret histories collide in the explosive final issue!
Why It’s Cool: This second wave of IDW - Black Crown titles—Euthanauts, Lodger, and House Amok—can do no wrong, as far as we’re concerned. They’ve all been consistently excellent while also bringing something new to the imprint. In the case of House Amok, that something has been nuanced and complex psychological drama, centered on an actual affliction that has to do with shared psychosis...and then filtered back by a little girl protagonist who breaks free and recognizes something is wrong. It’s a lot, and it’s all written and drawn to nigh-perfection by Christopher Sebela and Shawn McManus, respectively. This issue marks the House Amok finale, and we are as delighted as we are scared to find out what it holds.  

Livewire #4
Writer:
Vita Ayala
Artists: Raul Allen with Patricia Martin
Letterer: Saida Temofonte
Publisher: Valiant Comics
Price: $3.99
Read our review of Livewire #3!
Once, Livewire dreamed of devoting herself to the betterment of humankind. Now, her most steadfastly held ideals are about to be tested like never before as she struggles to stay alive in the clutches of a fearsome new foe! But who is the mysterious psiot mercenary hunting her...and more importantly, who do they work for?
Why It’s Cool: The summary text really nails it when it says, Livewire’s “most steadfastly held ideals are about to be tested like never before as she struggles to stay alive…”...which could really be a tagline for this entire run to date. Last summer during Valiant’s Harbinger Wars 2 event, protagonist Livewire took some drastic (and violent) measures to protect those close to her, and now this creative team is hellbent on simultaneously making her earn redemption while not backing down from the injustices that forced her hand in the slightest. It’s a tour de force in powerful storytelling, and it’s making Livewire one of our favorite superhero comics, month in and month out.

Superman #9
Writer:
Brian Michael Bendis
Artists: Ivan Reis, Brandon Peterson
Inker: Joe Prado
Colorist: Alex Sinclair
Letterer: Josh Reed
Publisher: DC Comics
Price: $3.99
The secrets of the house of El are revealed as the Unity Saga continues! Traveling through space, young Jon Kent has faced everything the universe could throw at him, but after an accident sends him and his grandfather Jor-El across dimensions, the new Superboy comes face to face with a terrifyingly evil version of his own father: Ultraman and his horrible version of the Justice League, the Crime Syndicate! Find out what happened to Superman's father and how Jon made it back home from this strange and crime-ridden alternate world.
Why It’s Cool: There is just no upper limit on the grandiosity of this run. In fact, the regular creative team of Brian Bendis and Ivan Reis have been upping the scale of this ongoing Unity Saga every issue, introducing more (and more bonkers) ideas into the plot, be it an out-of-his-mind Jor-El, a newly-powerful (and controversially older) Jon Kent, or the evil alternate reality Justice League known as the Crime Syndicate. They’re all coming together here as we get more of the backstory about what transpired in deep space between the three of them. This outsized Superman comic is a nice compliment to the more character-heavy and grounded Action Comics, another current favorite around these parts.

Top New #1 Comics

  • Age of Conan: Belit #1

  • Age of X-Man: Apocalypse and the X-Tracts #1

  • Assassin Nation #1

  • Batman Who Laughs: Grim Knight #1

  • Magnificent Ms. Marvel #1

  • Uncanny X-Men: Winters End #1

Others Receiving Votes

  • Age of X-Man: Marvelous X-Men #2

  • Amazing Spider-Man #17

  • By Night #9

  • Cover #6

  • Hawkman #10

  • Laguardia #4

  • Long Con #7

  • Murder Falcon #6

  • Oblivion Song #13

  • Prodigy #4

  • Shuri #6

  • Supergirl #28

  • Tony Stark: Iron Man #9

  • Wonder Twins #2

  • Wonder Woman #66

Check back to the site later this week for reviews of Assassin Nation #1 (which has a character named F*ck Tarkington), House Amok #5, Magnificent Ms. Marvel #1, and more!

See our past top comics to buy here, and check our our reviews archive here.

Zack Quaintance is a tech reporter by day and freelance writer by night/weekend. He Tweets compulsively about storytelling and comics as BatmansBookcase.

Best Comics of February 2019: Thor #10, The Wild Storm #20, and more

By Zack Quaintance — Holy cow, the debate over the final selections for the Best Comics of February 2019 got pretty heated within the committee (of one), raging for what felt like days. Some of our usual superhero favorites—Action Comics/Superman, Immortal Hulk, etc.—have maybe hit places in their runs where we take them just a tiny bit for granted. By the same token though, some of our other favorite long-form superhero narratives are hitting some pretty resonant emotional crescendos (see The Wild Storm, see Thor). But more on that below.

Let me just use this second paragraph of an intro most people scroll right past to address an ongoing narrative that comics are bad now and the industry is dying: stop it. I could go into the business (which is something that myself and roughly 99.9 percent of readers as well as most creators know absolutely squat about), but that’s been done ad nauseam. So instead I’ll point out how little we as fans of stories know about the economics that make them feasible, and wonder (not for the first time) why we waste mental energy on something we don’t understand.

Why did I waste such a long paragraph on it? Who knows! Onto the comics...

Shout Outs

The level of melancholic beauty Die #3 achieves is absurd. It’s just a beautifully-told graphic sequential story that uses the comic’s fantasy setting to tell a tale about WWI that speaks on a deeper level to the creation of the genre by J.R.R. Tolkien. It juuuuust missed this month’s top 5.

I’ll say this about Teen Titans #27: I can’t believe this, but I’ve found myself increasingly interested in the current run on this book by Adam Glass and Bernard Chang. Both creators are wildly exceeding my expectations at the moment.

Also surprising was The Terrifics #13. I’d left this book for dead somewhere around The Terrifics #7. The artists were inconsistent, and the initiative it led—the New Age of DC Heroes—died out of the gate. Yet, the creators have quietly put together one of DC’s best comics, ricocheting around the multiverse and hitting big emotional beats through Plastic Man and his son,. Read this!  

One more superhero surprise, and we’ll continue! Uncanny X-Men #11 caught me off guard. I didn’t like the bloated (and frankly lazy) X-Men: Disassembled that re-launched Uncanny X-Men. This comic, however, was the opposite of that: compressed and consequential, it now feels like a new era for the X-Men has started. I’m (cautiously) in.

I still maintain, however, that the best X-Men comic on the market is Livewire #3. Free of the bonds of corporate comics, it can up the stakes for its title character the ways the Big 2 can’t, and the creative team on this book is doing so monthly in such brilliant ways. Read this!

Another book I love for its mix of commentary with a sense of anything can happen is Vault Comics’ Wasted Space. We fortunately got both Wasted Space #6 and Wasted Space #7 this month, and I’m happy to say this comic remains amazing.Staying on the Vault Comics train, These Savage Shores #3 really stood out to me this month, so much so that I almost considered adding a sixth slot to our top 5 (but then, is it really a top 5 still?). Gorgeous and literary, These Savage Shores is a must-read.

This next comic on our list is here because it’s become underrated, which is maybe an odd thing to say about something written by Robert Kirkman of The Walking Dead. Oblivion Song #12, however, was a very good comic with an ending cliffhanger that seems likely to extend our story for years to come. I’m in on it.

Ice Cream Man #10 returned the best horror story in comics to its core concept a bit this month while pushing the background (foreground now?) narrative to new places. This is a must-read creator-owned book if ever there was one.

I really struggled with the last of our customary 10 shoutouts, so let me just note that this final spot could have gone to any of the following: Action Comics #1008, The Green Lantern #4, Guardians of the Galaxy #2, Hot Lunch Special #5, Naomi #2, the entire Batman/Flash crossover, Magic Order #6, or Tony Stark: Iron Man #8.

Best Comics of February 2019

5. Mars Attacks #5
Writer:
Kyle Starks
Artist: Chris Schweizer
Colorist: Liz Trice Schweizer
Publisher: Dynamite Comics

There’s just something about a perfectly-told five-issue miniseries that makes it in many ways the idea way to do a comicbook story. If you don’t know what I’m talking about when I say that, I’d highly recommend checking out Kyle Starks and Chris Schweizer’s Mars Attacks. This could be the most emotionally-honest and overall satisfying contained comicbook story I’ve read in years.

It’s also wickedly funny, combining as it does a heartrending father-son survival story with the trademark mostly-irreverent humor that has made Starks such a fun creator to follow through past works such as Sex Castle or Rock Candy Mountain. I didn’t really know anything about the Mars Attacks franchise coming into this and mostly still don’t care, but this book is well worth reading.

4. Archie 1941 #5
Writers:
Brian Augustyn & Mark Waid
Artist: Peter Krause (read our interview!)
Colorist: Kelly Fitzpatrick
Letterer: Jack Morelli
Publisher: Archie Comics

As friend of the site the great Will Nevin pointed out on Twitter as I was praising the bejeezus out of this book, the world could use more period comics in general, please. If those comics are anywhere near as good as this one, I’m all for it. In recent years, Archie Comics has experimented quite a bit with its classic characters, doing so in alternate reality scenarios and genres such as horror.

In the context of that experimentation, Archie 1945 comes across as a prestige title, a more dramatic and emotionally-taut story with the same sensibilities and dynamics that have helped the Riverdale gang endure for years. Our committee (of one) has picked Archie 1945 for a spot on this month’s list as a merit award for the entire series as a whole. It’s incredibly deserving, and I sincerely recommend picking it all up now in trade. I’m planning to for my bookshelf.

3. Criminal #2
Writer:
Ed Brubaker
Artist: Sean Phillips
Colorist: Jacob Phillips
Publisher: Image Comics

Our committee (of one) doesn’t often like to put comics this close to the debut of a run in our list, but Criminal #2 is more of a fresh vignette in a long-running story than it is an entirely new comic. This is, of course, now Criminal Vol. 8, and as good as the debut issue of this one was, the follow-up was even better.

This was, simply put, an incredibly well-done comic for people who love to read comics. It’s essentially set at San Diego Comic Con, following as it does an older celebrated artist who has turned to less savory ways of making money (see the title, please) and his former protege who gets swept up into whatever it is the aforementioned artist is tangled up in now. It’s a tense and well-told story (it’s Brubaker and Phillips, would you expect any less), and it works well both as a stand-alone issue and as a continuation of events in Criminal #1. Highly recommended.  

2. The Wild Storm #20
Writer:
Warren Ellis
Artist: Jon Davis-Hunt
Colorist: Steve Buccelatto
Letterer: Simon Bowland
Publisher: DC Comics

The Wild Storm #20 is, in a word, @%$#-ing epic. Okay, that was two words, or, rather, one word and that weird set of characters people use to denote cussing (like you don’t know what I was trying to say). Anyway, our committee (of one) has loved The Wild Storm since it began, featuring as it does such a deliberate and smart narrative. This issue has a bit of that for the first two pages, and then it moves into all action.

What it also does is return one of the best couples in all of comics to our monthly pages: Midnighter and Apollo, appearing here in their most recent depictions. It’s incredibly satisfying, and it makes you realize just how great of a veteran writer Warren Ellis is and has been for a while (if you hadn’t already). He gives us big, fan-service moments within the context of a really smart long-form narrative. I think the biggest compliment I can pay this book is that issues like this one are what make me continue to love superhero comics.

1. Thor #10 (read our full review)
Writer:
Jason Aaron
Artist: Mike del Mundo
Colorists: Mike del Mundo & Marco D'Alfonso
Letterer: Joe Sabino
Publisher: Marvel

Speaking of long-form, there is no better (nor longer) story in superhero comics right now than Jason Aaron’s Thor, which has been literally happening for something wild like six years (probably longer). He’s done compact story arcs, big events, and largely contained stories. Thor #10 is maybe all of those things, or a little bit of each, anyway.

It definitely fits into the larger story arc right now, of everyone in the Thor world preparing for the upcoming War of the Realms, which is as big an event as Marvel has had in recent years (which is really saying something). Meanwhile, it’s also a largely self-contained story about a father (Odin) and a son (Thor), kept from being emotionally honest because of toxic masculinity...and the world is all the worse for it. I have a strong suspicion this comic will also end up on my Best Individual Issues of 2019 list. So stay tuned for that in 10 months, ahem.

Check out our monthly lists, plus all of our Best of 2018 coverage, here.

Zack Quaintance is a tech reporter by day and freelance writer by night/weekend. He Tweets compulsively about storytelling and comics as BatmansBookcase.

The Saga Re-Read: Saga #31 and the DRAMATIC time jump

Saga #31 was first released on 11/25/2015.

By Zack Quaintance — Well folks, here we are on the back half of the Saga Re-Read Project, examining an issue that features the series’ second (and so far most recent) DRAMATIC time jump. I’m going to take this as a brief and rare occasion to discuss the current ongoing Saga hiatus. After Saga #54 came out, the creators quickly announced that the book would be going on a one-year minimum break, maybe waiting until we all that fateful comic in our hands so as not to tip a major and devastating plot development.

That book came out on July 25 of last year, meaning we’re a scant 4 and half months plus change from the minimum amount of time before it resumes. Rumors have flown suggesting there would be a time jump (I tend to agree), and that the break might be much longer (I’m not sure and am maybe preparing for that so as to not be disappointed. Anyway, it all makes me think about what we’ve gotten from the book so far, which is in my opinion 54 of the best and most coherent issues of any one comic, ever. It’s a wonderful thing, so let’s enjoy the remaining 20 so weeks of re-reading and savoring and discussing this series!

Onward!

Saga #31

Here it is, the official preview text for Saga #31, which was first released back on November 25, 2015, which seems like only yesterday to me. Hey, waitaminute, what if there was a time jump in my own life and I’m just now figuring it out?! Best not to think about it (because it’s dumb), and move on...

After a dramatic time jump, the three-time Eisner Award winner for Best Continuing Series finally returns, as Hazel begins the most exciting adventure of her life...kindergarten!

Wow! That’s downright descriptive relative to other Saga preview text, although I guess a good portion of it was spent celebrating the team’s well-earned Eisner Award accolades. We do, however, learn that going into this issue there has been a dramatic time jup and now Hazel is in kindergarten. Wait, didn’t we see all that on the last page of Saga #30? We did! No matter, let’s look at the individual elements in play here.

The Cover: A very cool Saga cover, one that also clues us in on what we can expect from the upcoming plot, which is maybe a little rarer in Saga than it is in most series. I really like the use of perspective in this image, using the high walls as both a means of showing how small and inconsequential the teacher and Hazel really are (juxtaposed as well against a literal map of the galaxy), and letting us know that Hazel’s current situation is that of a prisoner. It’s all quite striking.

The First Page: One of the cuter Saga openings, and it somehow doesn’t even feature Ghus! Joking aside, I really like this four panel grid as a first page, working in an intriguing way to just straight up clue us in on what’s been going on with an aged-forward Hazel. This is all business that could have felt like an information dump (stories always run that risk following a time jump), but it doesn’t. It’s smooth and welcome all around. It also reminds us—as this book is wont to do at all times—that war and violence are always always always horrific.  

The Summary: The story opens with a few pages of Hazel just being a regular kid in a kindergarten…which is monitored by armed guards. We then flashback to the exact logistics of how Hazel was captured and by whom—the same Robot Kingdom guards who were pursuing Marko and IV, turns out. This is convenient, because as Last Revolution fighter Lexis points out, Drones don’t negotiate, so they can’t use Hazel as a bargaining chip, which means her captors don’t understand what she really is.

Klara, Hazel’s paternal grandmother, concocts a story upon capture that they were in a prison camp, and as a result, Hazel, Klara, and Lexis are sent to detention center for non-combatants, run by the coalition, which are—we remember—the side of the wings. Some shenanigans from ghost nanny Izabel means Hazel doesn’t get a proper medical examination, and her captors are none the wiser about her hybrid status. The majority of the issue takes place in the detention center, which is also where we meet Petrichor, who becomes integral to the plot moving forward.

The major plot point in this issue involves Hazel revealing to her kindergarten teacher that she’s a daughter of the two sides of the conflict...which then causes the teacher to fall and hit her head (quite honestly, I don’t recall whether she was fine, although I think we see more of her).

The Subtext: There’s quite a bit of subtext in this issue about identity, mostly bore out in the scenes of Hazel revealing her wings and Petrichor, a trans-woman, taking a shower, which results in Hazel asking questions about identity. Maybe I’m projecting, but I think the underlying subtext of it all is that antiquated feelings about individual identity are something that can be manipulated to further the goals of power structures. In our society, that often results in political pandering and polarization, and that’s what it seems to do on the page. Case in point, the scene where the Wings guard insinuates that Klara and Hazel are not human because of their species identities and again later when in a nearly symmetrical scene, Petrichor points out that some of her own species didn’t see her as human and she was expelled from the army.

The Art: Saga #31 is less visually-dense than the preceding issue, which had a whole lot of plot. There are three full-page splashes in this one, one of violence and the other two of nude or semi-nude bodies. I haven’t identified any sort of clear trend to which issues have more splash pages or why. I do, however, think all three of those in this issue work well.

The Foreshadowing: It’s pretty spare in this issue, which mostly works to fill us in on some things we’ve missed during the time jump. Hazel does note briefly that Lexis becomes protective of her over the years, but it’s unclear whether that means during the space we missed out on due to the time jump, or in later plot to come. My hunch (and vague recollection) is that Lexis does not end up being all that important of a figure moving forward.

Join us next week as we DRAMATIC time jump an entire month to look at Saga #32!

Saga #31
Writer:
Brian K. Vaughan
Artist: Fiona Staples
Letterer: Fonografiks
Publisher: Image Comics

Check out past installments of our Saga Re-Read.

Zack Quaintance is a tech reporter by day and freelance writer by night/weekend. He Tweets compulsively about storytelling and comics as BatmansBookcase.

Comics Anatomy: Pushing Boundaries in Captain Marvel #1

By Harry Kassen — Hello everyone and welcome back to Comics Anatomy. As you know, Captain Marvel is coming to the big screen today, so I thought it’d be fun to do a special Captain Marvel article going over some of the craft elements at play in January’s Captain Marvel #1, written by Kelly Thompson with art by Carmen Carnero, colors by Tamra Bonvillain, and letters by Clayton Cowles. While establishing a new status quo for Carol—then abruptly throwing that out—this issue also does some more subtle things with craft that enhance the reading experience. I’m going to talk about one of them here today.

What jumped out to me when I read it is the use of special panel borders to signify something about the action in that panel or in panels around it. A great example of this is in the fight scene at the beginning of the book. There is a two-page splash that shows Captain Marvel and Spider-Woman fighting a giant monster.

This spread can be looked at as four panels, the first panel with the thick black outline showing Carol, the large panel that spreads across the pages is the second, the third is the panel to the right with the double border that shows the monster crashing into the building, and the fourth is the one on the far right with the double border showing Carol floating in the air. The thing I want to address is the phenomenon of the double panel border, but this page is a little trickier to understand without first looking at some other examples, so let’s shelve it for now and look at a different one.

Let’s look next at the two page spread near the end of the book that shows Nuclear Man attacking the four Avengers in that scene.

Like the last one, this one can be broken into four panels, though the first two are the ones that matter for our purposes. The first panel is another with a double border, showing Captain America lifting Nuclear Man. The second is the larger panel that shows Nuclear Man attacking the Avengers and launching them across the page. The double border around the first panel serves as a signal that something big is going to shift from that panel to the next. On one side of the border Cap is picking up a defeated Nuclear man, but on the other side of the border Nuclear Man has turned the tables on the Avengers and has gained the upper hand.

On a later page in this same fight the double border pops up again. The page where the Avengers are attempting to follow Carol through Nuclear Man’s portal has three double border panels showing individual Avengers and a large panel showing them being thrown back from the portal.

In both of these examples, the double border serves as an indicator that something is about to change or that something inside the panel is different than in the rest of the page. In the Nuclear Man spread, the double border panel shows the Avengers as winning the fight, then immediately on the other side of that border, in the next panel, the Avengers are losing to Nuclear Man.

In addition, there’s a shift from a vertical, relatively confined panel to a widescreen and very expansive panel. There’s a clear difference between the two and the double border signals that that change is coming.

Likewise in the page with the Avengers and the portal, the border serves to mark a clear shift in action and format.

The three double bordered panels show the three Avengers moving toward the portal but the rest of the splash shows them being thrown back. On a technical level, the three Avengers panels are diagonal and show left-right movement, but the portal panel is vertical and shows right-left movement. Once again, the double border is what signals this shift.

Which brings us back to the first example.

On this page, there are two double bordered panels. In the main spread, there is a large monster getting punched in the face by Captain Marvel. In the first double bordered panel, this monster is crashing into a building in the background. Lastly, in the second double bordered panel, Carol is hovering over the defeated monster. As with before, each of these panels is a distinct moment of the fight. On the level of story, the punch is the beginning of this interaction, the monster crashing into the building is the middle, and then the monster laying defeated on the ground while Carol hovers over it is the end. Looking at the technique, we can see that the first panel shows Carol moving and the monster being moved by her. This panel is the full two page spread and is horizontal. The next panel, which is tilted slightly, shows the monster moving. Carol isn’t in it. Lastly, the final panel shows Carol and the monster, both still. This panel is larger than the last and tilted even more. The double border serves to signal these differences once again.

This goes to show that the creative team of a comic have control over all the elements of the page’s composition. What counts as the art and storytelling isn’t just limited to the contents of the panels but also the way they’re shaped and how they’re framed. The architecture of a comic is important for developing the book’s visual language and guiding how the reader experiences the story, and Captain Marvel #1 is a great example of how to use this power well.

Captain Marvel #1
Writer:
Kelly Thompson
Artist: Carmen Carnero
Colorist: Tamra Bonvillain
Letterer: Clayton Cowles
Publisher: Marvel Comics

Check out Comics Anatomy: Velvet’s Perfect Page!

Harry Kassen is a college student and avid comic book reader. When he’s not doing schoolwork or reading comics, he’s probably sleeping. Catch his thoughts on comics, food, and other things on Twitter @leekassen.

Age of X-Man Round-Up: Life is not as marvelous as it seems

By Allison Senecal —  I’ve been *dramatic wheeze* deathly ill this week, so y’all are about to get what is likely a very buzzword-heavy Age of X-Man round-up this month. There are twice as many issues to cover in this one too, so brevity is key. All but one of the event’s miniseries have now launched, and we have a lot of great set-up (great, folks) but no deeper action happening just yet. Uncanny X-Men, on the other hand, is rolling along, already getting meaty. Hope everyone stuck with it after the first over-sized issue following Disassembled, because this run is quickly looking like a winner.

As a refresher: these monthly round-ups serve as both reviews and as actual honest-to-god recaps! So you, yes you, don’t have to read absolutely everything if you don’t want to, or maybe you’ll just be titillated enough to try a new series. Either way.

Lights! Camera! Glob!

Previously on Age of X-Man

Age of X-Man: NextGen #1
Writer:
Ed Brisson
Artist: Marcus To
Colorist: Jason Keith
Letterer: VC’s Clayton Cowles
Released: 2/13/2019
Key Characters: Glob, Anole, Pixie, Armor, Shark Girl, Rockslide

The crux of it? Glob gets bullied for writing X-Men fan fiction, and readers will instantly get the feeling that he remembers more about the pre-AOXM world than he lets on. The young mutants’ study session is interrupted by a house fire, which they rush to fight. Armor catches Blob mind-wiping Bling, who was seemingly attending a revolutionaries’ meeting at the house with Anole, who tells Armor not to tell anyone he was there. The issues ends with Armor confronting Glob with what she’s witnessed and him assaulting her, shouting “This is the only way I can show you the truth.”

The team here gives us a really great world-building first issue. I find “classroom world-building” a little lazy in prose, but it works better in comics, and even more so here. Some teacher narration guides us from major to major so we get a good feel for the ways in which the Summers Institute readies students for the “real world”. In typical first issue fashion for these minis, the utopian setting is normalized before its layers are pulled back, revealing that &%$# just isn’t quite right.

Age of X-Man: Amazing Nightcrawler #1
Writer:
Seanan McGuire
Artist: Juan Frigeri
Colorist: Dono Sánchez-Almara
Letterer: VC’s Travis Lanham
Released: 2/20/2019
Key Characters: Nightcrawler, Meggan, Stepford Cuckoos, Magma

The opener here is an action scene from one of Nightcrawler’s horror flicks (in this reality, he’s the world’s most famous actor), which ends with him and leading lady Meggan popping a power dampener onto the film’s antagonist and having her whisked away for reeducation (eek!). Normal behind-the-scenes hijinks ensue, with brief appearances from Kurt’s trainer, Magma, and agents, the Cuckoos. Kurt and Meggan attend a charity dinner where some folks are overheard disparaging the Cuckoos for showing off their family ties. After the dinner, Meggan kisses Kurt and they retire together. *eyebrow waggle*

Same as the other AOXM #1’s, we get a typical day-in-the-life setup, this time with a Hollywood flair. Some unsettling bits are tossed in to make us whisper-scream “what the…” and we’re left with a good hook for the next issue. McGuire is a great writer choice for Kurt, and the art team is spot-on for the needed Hollywood sleekness. I love the designs for Magma and the Cuckoos. Super sharp.

Age of X-Man: X-Tremists #1
Writer:
Leah Williams
Penciler: Georges Jeanty
Inker: Roberto Poggi
Colorist: Jim Charalampidis
Letterer: VC’s Clayton Cowles
Released: 2/27/2019
Key Characters: Psylocke, Jubilee, Northstar, Iceman, Blob, Moneta (new character)

This mini has been pitched heavily (by both fans and Williams, bless) as “horny utopia cops” and that’s….yeah. We open on a scene of frivolous normalcy, with Bobby and Jubilee trying to bake “thank you” cookies for the X-Men.  Sexy Blob interrupts everyone to deliver their newest mission, a couple on their third violation of the guiding principles. Grumpy Team Dad Northstar waits in the Vanagon and reads. After a chase and struggle, the couple is iced (thanks, Bobby!) but not before the woman lets slip that she’s pregnant. Oh no! What’re a few horny, and seemingly moral, cops to do?

I have to think this set-up is purposely at odds with their fairly militaristic guest appearances in Alpha and Nextgen. I guess if you’re gonna write about Age of X-Man’s cops, you gotta make them likeable. The main “oh no” factor here is the presence of weird little slur-slinging neo-Nazi Moneta, a mutant to whom we’re just being fully introduced, but want to know more about. Come for Rahzzah’s sexy redesigns, stay for Williams’ deft dialogue skills, including heavy-handed-humor-because-AVOIDANCE Bobby.

Age of X-Man: Prisoner X #1
Writer:
Vita Ayala
Artist: German Peralta
Colorist: Mike Spicer
Letterer: VC’S Joe Sabino
Released: 3/6/2019
Key Characters: Bishop, Beast, Forge, Polaris, Honey Badger, Dani Moonstar

Following the events from Age of X-Man Alpha, Bishop finds himself in mutant utopia...prison! It’s called the Danger Room, because of course it is, and Forge is the warden, because of course he is. Throughout the issue Bishop is plagued by visions of the real world, and via a series of (mostly nasty) interactions with fellow inmates, he comes to find out that Polaris is as well. Jacked up Beast makes several unfriendly appearances, getting upset with Bishop because he won’t leave Gabby (under his protection) alone. Gabby is a little &$#% in this universe and I still love her so much. After Beast attacks Bishop, the prison is put on lockdown, with prisoners confined to their cells, and Bishop receives a note. The dream is REAL. The reality FALSE. Get out!

It’s no secret I’m a huge fan of Ayala and Peralta (and now Spicer coloring him!) and this was my most anticipated mini going into AOXM. It doesn’t disappoint, even if this is largely another set-up issue in the vein of the other #1’s. If you weren’t familiar with Bishop pre-AOXM, after the events of Alpha and this issue, you’re at least by now rooting for him thanks to the groundwork laid by these creative teams. Of the miniseries so far, I think Bishop makes for the most straightforwardly compelling protagonist. Guess we’ll see how he fares!

Meanwhile on Uncanny X-Men

Uncanny X-Men #12 & #13
Writer:
Matthew Rosenberg
Artist: Salvador Larroca
Colorist: Rachelle Rosenberg & Guru-eFX
Letterer: VC’s Joe Caramagna
Released: 2/20/2019 & 3/6/2019
Key Characters: Magik, Dani Moonstar, Karma, Wolfsbane, Havok, Cyclops, Wolverine, Multiple Man, Strong Guy

Phew. Ok. #12 starts with Scott and Logan breaking into a O.N.E. (remember Colonel Callahan from Dead Souls and Astonishing?) facility. Of course, it goes sideways immediately and they end up fighting some new-fangled Sentinels, which turn out to have *gasp* some of the Transmode-infected New Mutants powering them. Looks like O.N.E have been experimenting on mutants this whole time. The now bolstered team heads inside to free Magik, Wolfsbane, and some Multiple Man dupes, and it’s revealed that Havok’s been used as an energy source for the whole facility since we’ve seen him last. He’s freed but one of the dupes explodes, and Strong Guy seemingly dies while shielding some of his teammates from the blast. After Cyclops stops her from taking revenge, Magik portals them all to safety.

In issue #13 we find out the X-Men are now operating out of the back of a bar owned by one of Logan’s mutant-friendly acquaintances. Cyclops presents the newly formed team with a list of targets, problems he wants to clear up to remind the world what the X-Men are all about. First target? Dark Beast. At his purported location the team instead finds an army of cyborg Multiple Man dupes, and the real Jamie Madrox who absorbs a dying dupe to find out Dark Beast’s actual location. The team tracks him down, a fight ensues (Magik quickly ends it), and they capture him. Back at their hideout, they catch footage of the Mutant Liberation Front on a tv… *ominous music*

I just really love that this series is keeping the action moving while still giving us fantastic character work. Old-school Scott and Logan bickering. Summers brothers emotions. Great carryover from New Mutants: Dead Souls on Illyana and her struggles with being what she sees as a competent team leader. We also see Strong Guy’s redemption arc from previous X-series (most recently Dead Souls) come to a (again, seeming) close with his sacrifice in #12. The scene there between him and Illyana is heartbreaking. I do hope we get more from the other New Mutants in coming issues and they don’t just get lost on the sidelines, but no other real complaints from me on this run. Even Larroca’s art isn’t losing me!

Next Time on Age of X-Man

Age of X-Man: Marvelous X-Men #2
Release Date:
3/13/2019
How do you deal with a problem like.... peaceful Apocalypse?

Age of X-Man: Apocalypse & the X-Tracts #1
Release Date:
3/13/2019
Let’s get this show on the road!

Age of X-Man: NextGen #2
Release Date:
3/20/2019
What did Blob do to Armor?? Is Anole ok? Will the teachers find out some of the students share a secret?

Age of X-Man: Amazing Nightcrawler #2
Release Date:
3/20/2019
Will Kurt and Meggan be found-out? Will the Cuckoos be ok?

Age of X-Men: X-Tremists #2
Release Date:
3/27/2019
What will our squad of friendly neighborhood watchmen decide to do with a pregnant mutant?

Check out last month’s inaugural Age of X-Man Round-Up here!

Allison buys books professionally and comics unprofessionally. You can find her chaotic neutral Twitter feed at @maliciousglee.

REVIEW: In Tom King's Batman #66, a major new artist rises

Batman #66 is due out 3/6/2019.

By Zack Quaintance — The ongoing Knightmares story arc—which picks up here after a two-issue interlude that doubles as a Heroes in Crisis tie-in and a crossover with The Flash—is a tough one to review, at least on a monthly basis. The main trouble is that it’s really hard to contextualize the literal nightmare torture state our hero is trapped within without knowing what the payoff will be. We’re even lacking some basic info here, like who’s doing this to him (we can maybe safely assume it’s his father from the Flashpoint timeline), how long he’s been trapped, and, perhaps most importantly, why?

This all makes it a bit tricky to gauge whether this story is working on a larger narrative level. With that in mind, I think it has to then be evaluated on the past merits of this run written by Tom King, as well as on whether it provides an entertaining individual reading experience. Let’s start with the latter: I think this issue most certainly does entertain.

This issue is entertaining for two main reasons, and we’ll start with the first one since I have a bit less to say about. This is the most we’ve seen writer Tom King portraying Catwoman since Batman #50 ended with her leaving Bruce at the altar/on a rooftop, worried as she was that a content Batman would be bad for the world and for Gotham. This issue sees the as-of-late underutilized Question interrogating her about the Bat-Cat relationship and, in a broader sense, her wedding decision.

If there’s one thing King has excelled at throughout this run it’s writing big Bat-Cat moments (with Batman Annual #2 standing out as the pinnacle of this run to date, with the possible exception of the Cold Days arc, which could be the best multi-part Batman story of the past decade). I for one have always found Catwoman the more interesting and less explored member of the pairing, and what this issue does (even if it’s not real real) is give us her more interesting perspective as she drags out a sultry cigarette like a character in a Golden Age Hollywood movie. It’s a great premise.

What makes this issue really pop, so to speak, is the artwork. Jorge Fornes is a superstar artist waiting to happen, and, more precisely, a perfect fit for illustrating noir stories within the extant DC world. He doesn’t quite fit with the publisher’s house style, but he’s squarely within the lineage of the sorts of cartoonist they like to tap when they deviate from the photorealistic, think Shawn Martinbrough’s Detective Comics run with Greg Rucka, or Phil Hester and Ande Parks work on Green Arrow with Kevin Smith and later Brad Meltzer.

It’s the type of Bruce Timm-esque cartooning that really accentuates the classic designs of the characters, we get so many glorious scenes of it here, bet it Catwoman tangling upside down in front of a diamond from a wire, or The Question leaning in with intensity splayed all over his (or her) expressionless facade. It’s truly special work, and if Fornes hasn’t already been tapped for more noir DC Universe cartooning, well that’s a missed opportunity.

The last point I want to make is that in the context of the longer run, this faux reality Knightmares run asks readers for a pretty sizeable leap of faith, and I think that’s just fine. It’s the kind of ask the writer and his collaborators have earned after 66 issues, all but three of which I’ve liked (The Gift) and most of which I’ve absolutely loved. It’s an experimental take on Batman, compared to traditional depictions, and this is nothing if not an experimental arc. I say let them tell the story, give them the benefit of the doubt, and let’s talk again in six months.

Overall: Jorge Fornes steals the show in this issue as Tom King’s experimental dream-state arc of one-shots resumes. In addition to Fornes drawing some of the best noir DC scenes in recent memory, we get King exploring the Bat-Cat relationship yet again. This story might not be actually happening, but the quality with which it’s being told is 100 percent real. 9.0/10
Batman #66
Writer:
Tom King
Artist: Jorge Fornes
Colorist: Dave Stewart
Letterer: Clayton Cowles
Publisher: DC Comics
Price: $3.99

For more comic book reviews, check out our review archives.

Zack Quaintance is a tech reporter by day and freelance writer by night/weekend. He Tweets compulsively about storytelling and comics as BatmansBookcase.

REVIEW: Die #4, a high point for a classic in the making

Die #4 is out 3/6/2019.

Die #4 is out 3/6/2019.

By Zack Quaintance — Well folks, it happened. Die landed an issue that knocked me out, blew me away, floored me, thrilled me, you name it. Whatever cliche you want to go with for being impressed, that’s how I felt about Die #4. That’s not to say I didn’t like the previous issues. Hell, I gave very high marks to both Die #1 and Die #2, going so far as to write full reviews about them (which is something I generally only do for debut issues, prominent Big 2 titles, and creator-owned books I really like). In addition, the book is basically always one of our 5 Top Comics to Buy selections, and Die #1 was one of our best new comics the month it debuted.

So yes, I like Die quite a bit. I liked the dark tone it struck from the start, a tone I’ve long thought has been lacking from the wave of popcorn nostalgia-driven lookbacks at role playing games from the ‘80s. I liked how the real villain of this story seemed likely to become the lives we lived after being teens as well as the lessons we didn’t learn, and I loved how the book harkened back to Tolkien with its third issue, portraying the horrors of WWI he is likely to have experienced en route to creating this whole damn genre.

So, with all that praise heaped upon it, how then did Die #4 exceed my expectations even further to knock me out, floor me, thrill me...again, pick your cliche? This is maybe a cardinal sin as a reviewer, but I’m going to have to say I’m not quite sure. My best theory, however, is that through the first three issues, I become much more familiar with the backstories and desires of the lead characters, enough that in this issue when we get complicated stories for basically all of them, I found myself as thoroughly invested as I do in much longer running creator-owned books like Monstress, Saga, or Die writer Kieron Gillen’s The Wicked + The Divine.

My other theory is that the creators themselves become more comfortable with the world, premise, and characters here, so much so that they were able to shift in this fourth issue to another gear. I certainly think Stephanie Hans’ stunning artwork achieves of level of clarity in this issue among the top tier of graphic sequential storytelling being done right now. Hans leaves us with a number of incredibly memorable visuals, starting at the very beginning with what is so far the book’s best cover. From there the list expands rapildy, with my personal favorite artwork including the establishing shot of the glass city, the characters being celebrated in its streets, wounded Isabelle in conversation with deities in the temple, the stories within the stories, and the list goes on. The year is young, but I think this issue is so far its most gorgeous fantasy book (although, I suppose Isola #6 may take issue with that).

As far as the story, Die #4 is the type of comic that’s told so well it seems like it must have been easy to write, like it all came together by some divine magic into one complete whole. This is a massive feat with an ensemble cast, one that the aforementioned best issues of Wic + Div have accomplished as have some of the best story arcs of B.P.R.D. Those are classic comics, to be sure, and if Die continues to put out out issues like this in the coming years, it will be right in the conversation with them.

Overall: Die #4 is a high-mark for a young series that has classic written all over it. This is the best type of new comic, one that tells a long story comprised of several disparate and wholly memorable chapters. Make space up there with Saga and Monstress, Die is quickly becoming one of Image’s best. 9.6/10

Die #4
Writer:
Kieron Gillen
Artist: Stephanie Hans
Letterer: Clayton Cowles
Publisher: Image Comics
Price: $3.99

For more comic book reviews, check out our review archives.

Zack Quaintance is a tech reporter by day and freelance writer by night/weekend. He Tweets compulsively about storytelling and comics as BatmansBookcase.